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_.
....
GURPS Traveller
The official alternate universe for
Traveller,
the premier
science-fiction roleplaying game.
Explore the universe of the Third Imperium, where
Emperor Strephon rules
t
1,000 worlds and adventure is
around every corner. Travel to unknown worlds, open trade
routes across the rin, fight Vargr corsairs, or drop from
orbit in a meteoric assault
011
a pirate base. If you can
conceive
it,
GURPS Traveller
lets
yOll
play
it.
-
GURPS Compendium I
Togefher in one place: All the new rules that have
been added to the
CURPS
character-creation system
since the
GURPS Basic Set, Third Editioll,
was released
in
1988.
Hundreds of advantages, disadvanrages, skills,
and other rules for character creation, all in one compact,
easy-to-use volume.
GURPS Robots
Design, build, and play robots! From the tiniest
nanobots to the mightiest megabots,
CURPS Robots'
detailed rules have it covered: cyborgs, androids, artificial
intelligences, battlesuits, and even biomorphs - deadly
fluid-metal machines lhal can lake any shape!
Use the advanced-design rules (fully compatible
wilh
CURPS Vehicles, Second Edition)
to
customize your
creations. Thirty completely worked-out sample robots
are included to help you get staJted.
GURPS Ultra-Tech
and
Ultra-Tech 2
Two sourcebooks of hard-core, hard-wired hardware
ready to use in your campaign.
Today's science hints at the technological marvels just
beyond the horizon -
Ultra-Tech
delivers. These books arc
brimming with near- and far-future technology; whether
you need a wonder device Ihm kills, heals, protects,
entertains, or just makes life e,lsier - you'll find
it
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These books are invaluable companions for any game
set in the future or incorporating futuristic technology.
Don't be left behind!
lNlNlN.
sjgarnes. corn
~
By
DAVID
L.
PULVER
Based
Oil
the award-winning Traveller
sciellcejklioll universe
by
MARC MILLER
Edited
by
LOREN K. WISEMAN
Based on origillalmaterial by
J.
ANDREW KEITH
and
JOliN
HARSHl\'IAN
1Illlstrated
by
ROB CASWELL, MAlT CAVOlTA,
LANGDON FosS, FREOO GORHAi\lt
and
GLENN GRANT
Additiollalillustratiolls by
JOHN HARTWELL, TOl'l .JETERS,
DAN SMITH,
and
ASHLEY UNDERWOOD
Cover
by
PAUL
ABRMo'IS
Gnd
TOM SORENSEN
CURPS
System Design I STEVE JACKSON
Managing Editor I ALAIN H. DAWSON
GURl'S
Line Editor I
ScAN
PUNCH
CURPS Trartdfer
Line Editor I LOREN K. WISEMAN
Design. Production. and
Typogrdphy
I JACK ELMY
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Print Buying I PAUL RICKERT
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CURl'S
Errata Coordinmor I
Af..
,roV VETROMILE
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Jack.mn.
Phil
Ma.\It;rs. Andrew Moffat-Vallance.
Hans
Rancke. Rubt:rt Stcfko.
Mikt; Sands. David Summers. Chrislopher Thl1lSh. Acrrun
WindSOl'". :JrKl
JOll uigler
.. " :tnd our
lhank...~
to the dozens of great folk
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pl:tytest.
CURPS.
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ISBN
1·.5563~·J61-:1:
:1:
J
~
5
6
7 8 9
10
STEVE
~ACKSON
GAMES
INTROOUCTION
4
Zhdam
21
Shil'L'a-C/ass Patro/
Fn'gme Veck Plall
AbOut the Author
.4
The Core Expeditiol1.\·
22
48
.4
Abolll GURPS
ZHODANI LANGUAGE
23
Yet.mb/-da.u Z}wd{wi
COl/rier Deck PlolI
ZhodaniSound
Frequency Table
54
1. THE ZHOOANI
5
24
ZHODANJ ROBOTS......
.__
56
PHYSIOLOGY
5
Using Robols
57
Zhodal1i Names
GeneratiOIl Tables
25
BUSINESS
AND
ECONOMy
26
SECURITY AND iNTELLIGENCE
INSTITUTIONS
The Zhodani Gild the Allcielll$
5
Zhodani Warbors
57
Diet
6
TLIA-3404
Chiakrz.i
57
.
ZHODANI PHILOSOPHy
6
CHI-3374 Maintenance Bal.
58
Zhodani and Other Religions
7
28
ZHOOANl
GRA
V VEJIlCLES
59
7
ZllOdani Sports
The Thought Police
28
CHl-2724
YOIIC:/IO}m
Utility Grav
Sled
Zhodalli Art
. 7
The ImperiulII olld
the Fmnrier Wars
59
SOCIETy.......................
.
R
29
TIJA-3314
V/e7jaq
Scout Grav Sled
ZlIodalli Hlllllor.........
.
8
The SecOlld Froll1ier lVar
30
60
The MilitllrY Thought Police
31
Honesty....................
.
9
TLI-960
Ui?iyanarl
Zhodani Grav
APC...
9
The Filla} \VaL..........
.
TIle
Eye and the Hand
31
.
61
Respect......................
.
9
31
Zhodani Vehicular Weaponry
63
The Long Peace
Conformily
_.........
. .__ 9
No Peace Benl'eclI
Us
. . .
.
32
Racism and Intolerance
THE MILITARy
33
10
2. THE VAR13R
64
Ambition and Education _ _
10
The Zhodani Navy
33
PHYSIOLOGY
64
Primitive Zhdlllll
10
TIle Zhodani Army
34
Problems
ill
Varsr
Historiography
34
64
Primitive Chilpers
ill
Qikllol'm
11
The Third Fronrier lVar
CONSULAR GOVERNMENT
12
The
Consuhlr Guard.....
... _.. _.. __ 35
65
Varsr DatillC Systems
66
Tile Viepchakliashtie Empire
12
Ri~'e
oj Ihe
HlIlI'h
35
Prehistory
1M
Fifth Fmlllier IVOI
_.
36
Tile DiscovelY ofQiknolll"O
13
Ancielll Histol)'
66
66
14
Sample Military Unil:
Lift Infantry Battalion
Psychology...
.
I"dl/stl'ial Rel'ol/lfioll
THE LEGAL
SySTEM
15
36
Charisma and Dominance
66
Racial Pride
67
E..\p/orarioll of Viepchakl
15
The
FrlTure
37
16
Zhodani Commandos
38
Vargr
Socicty
67
The Dark Age
Rights and ResponsibililY
38
Pack Dynamics
68
17
The Zhodalli Calelldar
THE ZHOOANT CONSULATE
18
Table ofEqlfivalem
Orgalliz.aliolls
68
Varcl' Curiosil)'
39
Loyalties
69
The First Olympiads
18
Provinces
:Jhe
Holidays
...
39
69
19
InduSlrialization.
.
A
ZJwdani Timelil/e.......
...
40
Egalilarianism
.
70
The Second Industrial
Rello/lltiol/
19
CREATING ZHODANI
CHARACTERS
70
Illtersiellar SQI.,-iely
Borders and Expansion.
..20
... 42
GOVERNMENT
.
70
20
Racial Tcmplatcs
42
Law and Justicc
71
Fmlllaliol1 of Ihe COllwlare
Expansion and Contact
20
Advanlages and
OiSlldvlllllages
Zhodalli Comact
alld
the
GvurrdOIl
Hllaek
42
71
43
VargrandHumalls
71
Nal'al Ral/ks
Skills
_.. 43
72
17le
GlIl/ndOIl
Hvaek
__ ._
CHARACTER TEMPLATES
44
72
Vi/ani and Vwgr
Zhodani Official
44
THE YARGR EXTENTS
72
Zhodani Commando
44
VARGR WORLDS
73
Thought Police Officcr
45
Wo/ve.l·
ill
the Night
73
ZUODANI EQUlJ'I\ilENT
AND STARSHTPS
Tile Vargr Conquests
74
_
_._._
46
THE VARGR HOMEWQRLD
74
Zhodani Combat Armor.
46
75
The Third ImperiulI/
ZIIODANI STARSlIIPS
_._._._ 47
Vargr
ill
tIJe First
GUIIl/orld
Coalilioll
Shil'm-Cluss Putrol Fligut!.:
47
76
Yet.fOb/-class
Zhod:llli Courier
GYURRDON SECTOR.
76
_47
Varg,.
ill
rhe Second OIlIU'orid
Cul/liliol/
77
2
CONTENTS
Messengers _._ [23
Hal/lllillS T1l1tllller
123
TIle Sheof £\·peditio"
124
LANGUAGE
12~
Human-Sheol Communic:uion
12~
PSYCHOLOGY 125
R~ligion
and Myslicism
125
SOCIETY 125
Secolld ConracI
125
Imperial EllwlIglemellu
...••........
126
Messenger Slaws
and ACli\'ity
\Varring S/{I/e.{
78
THE VARGR MILITARy 79
The
KIQru:ell!; Corsairs 79
Vargr Armies
80
GI"(II/(I Ambitions
SO
V:lrgr ':lvics 81
Vargr Corsairs 81
71'e Fiftl, Frolltier \Var
81
P051-
U'ar
Bfues
82
A Fell'
Calltiolls.........•....•.............
83
VARGR RELIGION
83
Vargr
E"ellfS
.........•....•...•.............
84
BUSINESS, TRADE
&
COl\·tl\·tERCE
127
Squid Mmher Socielies
127
CHARACTERS
107
Sheol S/(Irioll
127
Drakaran Racial Tcmplmc
108
85
TECHNOLOGY
128
Holt.tillS
tllltl
Cilit's
108
Var.lI'r
\Vonl
Gellermiol1 Tah!es
128
Trade
85
Advantages and
Disadv:lnl<lges
12R
HlI~nls
and
0PI1tImlllilie.\·
109
LANGUAGE
AND NAMING
86
Military
129
Character
T
cmplntes
109
Varsl' 501llld 1;/W/IIl'"CY
lIllll
f'mlllllll:imitll/ TaMI'
HOMEWORI.D
.
129
R7
I U9
Social SWIm
129
World Data
CREATING VARGR
CIL\RACTERS
Clothing
(//1(1 CO.WII/III.'
110
129
P~TchOI'(lre.t
87
EQUlPM.ENT
110
Inside the Squid MOIhers
130
87
Vur~r
Rm:iul Template
Spacecraft
lID
IlIleI7'I'/HPr.t
130
Orakar.m Family Tr:tdcr
110
Ad\'antages and
Dis;ldvatllilgcs
BlO-TECH
DEVICES
131
89
3D-ton
Drakaron
Ship·s B0.11
CHARACTERS
132
Vargr StalUs Table
90
III
Messeng~r
Racial Template
132
Varg,.
ill
tIl(.'
Zluxfalli COIlSldllte
90
Kim:.
'lIkllll/-ciass
Patrol Tender
NOles
UII
Advantages and
Disadvantages
An,,)'
(lml
Corsair Rankc
91
III
132
CHARACTER TEMPLATES
92
Vr'U1hk-eI:ISS
Palrol Ridcr.
III
Char.lctcr Templates
132
Vargr Corsair
92
Drakttrcm
Family
Tradl.'l" Deck Phll/
Squid
~'IOlher
133
Emissary
92
11:2
Loner
93
6. PSIONICS 134
P.tiOllic PtJI\·erL........................•
13~
Psiol/ic Trail/ing alld
Psionic
Skills
EQUTPl\·1ENT. VEUICLES
ANO STARSHIPS
4. THE CLOTHO
113
94
ORIGINS
113
Vehicles
94
PHYSIOLOGY
113
135
Vargr SI>ceder
94
113
Early
His/ory
136
Psionic instilUtes
Vargr G-Carrier.
94
The Sibling P"ir
114
136
Localin~
UlIllIslitute
Vargr Slarships
95
Con/Clcf:
Til('
ZllOelalli
114
136
Psionics Rilles Challges
Vargr Corsair
95
Communication
and
LallgUllgC
Institute Services
137
Vargr Tradcr.
96
115
Using
GURPS Psionics
lI'ill1
Tr(ll'ldft!r
Vargr Frig:uc
96
PSyCHOLOGy
t
16
138
VUI",\.'I" COl".\"{lir Deck Phlll.
97
IIII('gl'(/(ioll
116
Working for Psi Institutes
139
98
SOCIETY
117
VlII"SI" 7h/(ll'I" Deck Plall
A
Pllz.:fe
139
Alit'll Ellco/ll/fel"s
117
An Underground
Psi Insdiute
3. THE ORAKARANS 100
NlySIOI.OGy IOO
Dmkunlll
Hi.wUly
100
PSYCHOLOGY _ 101
SOCiETy 102
Firsr Cutmlt"t
....................••...•....
102
GOVERNi\LE
'1'
103
St'cmul Cmlwel
.................•....•...
103
UW and Justice
Pattenls
I 18
139
Government
118
Open Psionics Inslitlltes
140
118
Rucial
Psiollif.:s
Religion and Mysticism
I~O
I'SIONIC TECHNOLOGIES
The Mililary 'Illd Vinh,;lll:c
118
1"'0
Lab Equipment
1 0
HOl/sill.1; tllI,1
Cilit·.I"..
118
Psi Drugs
1"'0
THEADDAXUR
RESERVATION
Anti-Psionic and Psi-Detection
Qt"ices 1 1
Keel}il.g Psis Pri:fj·om·r......••........ 1 1
rSYCllOTRONIC
TECH1\10LOGY
119
Addaxur.
119
1lJ..t.
CH.;.\RACTERS
119
10-1
lI'ahllG ,III! Dragol/
Clotho
119
1 2
TAAKAS YH·ORAK
105
Trade
tlml COlI/lllt'ln·
120
Imperiallnslittlles
-GMs Only..•.....................•.... 1 2
Why':'
Dr:Jkarnn Worlds _
105
Other Adv:lmage..'I: and
Disadv,:lIuages
105
121
"'ar {lml Pellt:1!
1 2
Homcworld
105
Character Templates
1:21
121
INSTITUTIONS
106
Techl/ology 11//(1 Eqlfipmem
143
INDEX
Tile ;vlirilary
106
Til(' CII,.,."III
5ill/(l/iol/
106
S.
THE
SHECL
122
TECHNOLOGy
107
PHYSIOI.OGy.............
122
Trade
107
Squid j'vlothcrs..........
.. 112
In
LANGUAGE
107
Eurly Sigll,l"
:3
CONTENTS
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