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A guide for beginning and more advanced players

of the international game of 10 x 10 draughts

Un guide pour les débutants et les joueurs plus avancés

du jeu international de Dames 10 x 10

 

A course in international draughts

 

By Tjalling Goedmoed

Finished december 2008,

Leeuwarden / Netherlands

 

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The diagram shows a composition by A. Ermakov. White to play and win!

Le diagramme montre une composition par A. Ermakov. Les blancs jouent et gagnent !

 

 

 


Table of contents

Table des matières

 

Introduction                                                       

1.  Notation                                                           

2.  Combinations

3.  Coup Philippe

4.  Harlem shot

5.  Coup Royal

6.  Kung Fu shot

7.  Ping Pong shot

8.  Bomb shot

9.  Arch shot

10.  Coup Napoleon

11.  More shots

12.  Forcing

13.  The free move

14.  The stick-move

15.  Giving your opponent a king                  

16.  Attacking a wing

17.  The sacrifice

18.  Strong threats

19.  Base pieces

20.  Trapping your opponent

21.  King shots

22.  The king is caught

23.  Formations

24.  Freezing out your opponent

25.  Tactical freeze out

26.  Exploiting a weak spot

27.  Locks

28.  The fork lock

29.  The chain lock

30.  Right wing lock

31.  Other locks

32.  The endgame

33.  Opposition

34.  King against pieces

35.  The main diagonal

36.  Trictrac lines

37.  Quadrants

38.  Laying an ambush

39.  Tactics in the endgame

40.  Practical endgames

 

 

 

 

 

 

 

 

 

 

 

 

Sources

 

 

Opleiding tot het Sijbrands diploma

B. Dollekamp / H. Hylkema

 

Prisma Damboek

R.C. Keller

 

Monografie van de Coup Royal

Herman de Jongh

 

DamMentor

Tj. Goedemoed

 

Slagzetten in het klassieke middenspel

J. Stokkel / P. Levels

 

Geforceerd winnen

H. de Waard

 

500 Lokzetten op het dambord

H. de Waard

 

Kleine schuifdwangproblemen

A. v.d. Stoep

 

Strategie der honderd velden

J. F. Moser

 

Alle typezetjes

A. van der Stoep

 

Praktische damcombinaties (31) (34) (35)

I. Koeperman

 

Turbo Dambase

K. Bor

 

Strategie en taktiek

H. Wiersma / Tirion Sport

 

Honderd praktische problemen

V. Bulat

 

 

 

 

 

 

 

 

Introduction

 

This is a course for people who want to play the game of draughts at a higher level. Not only beginners but also fairly advanced players can gain a lot from this course.

 

The game of draughts is characterized by an unlimited number of tricks and surprises. The most important trick in the game is called a

combination or a shot. The number of shots is so enormous that even grandmasters sometimes miss a shot during their games. The shots, sacrifices, forcings and other tricks make the game very attractive to play, watch and practise!


Teaching you how to become a stronger player is not the only goal of this course. The course also wants to show you some beautiful aspects of the game.

 

Every lesson consists of a theoretical part with examples you can perform at your board. Every lesson is completed by a number of exercises.

You can note down the solutions to the exercises in an exercise book. The solutions of the exercises are given after every 10 lessons.

 

Usually the task is to look for a combination. Exercises like these are marked with a C.

C 3.4 means exercise 4 of lesson 3: white wins by means of a combination.

 

This course is mainly aimed at tactical aspects of the games. Tactics refers to shots, forcings, traps etc. A second course will have a more strategic approach.

 

I hope you will learn a lot from this course and above all I hope you will enjoy the game!

 

Tjalling Goedemoed, june 2008

 

 

 

 

 

 

 

 

 

 

About the author

 

 

Tjalling Goedemoed is an experienced trainer in draughts. He has worked with many successful young players who played in World and European championships. Goedemoed is author of a Dutch draughts book (translated): “Uncle Ian teaches his nephew how to play draughts.”

Goedemoed composed five courses in draughts at cd-rom. This trainings program containing thousands of exercises is called DamMentor. You can buy these cd-roms at www.bondsbureau@kndb.nl

 

Thank you!

 

I want to thank Edwin Twiest for checking the technical part of this course and I thank Martijn de Jong and Martijn van der Klis for checking the English text.

Thanks to Frits Luteijn the course can be distributed internationally.

 

 

 

 

 

 

 

 

 

 

 

 

 

1.    Notation

 

 

The squares of the draughts board are numbered from 1 to 50. The diagram shows the way the board is numbered. In the beginning of the game blacks pieces are at squares 1 until 20, white is at squares 31 until 50.

 

 

 

We can write down moves now.

33 – 29 means that the piece at 33 moves to 29.

After this move black has to capture 3 pieces:

35 x 22 (majority rule: you have to take the most pieces!). Piece 35 goes to 22. Because it is a capture we write down an “x” in stead of a “-“ between the numbers.

White plays  29 x 27, taking 4 pieces and cleaning the board.

 

White performs a nice combination here with a coup Turc.

 

Exercise 1.1: Put the position at your board and then play the following moves:

 

26 21 17 x 46

28 x 19 46 x 14

29 23 14 x 29

 

Write down the last capturing move for white!

 

Exercise 1.2: Put all the pieces on your board and try to follow the moves that are written down here: In front of the moves the number of the move is written. So 1.32 – 28 means that at the first move white moves piece 32 to square 28.

 

1.32 28  18 23

2.33 - 29  23 x 32

3.37 x 28  12 18?

 

A question mark (?) means: a weak move or a mistake. An exclamation mark (!) means: a strong move.

 

 

This is the position that should be at your board.

White can perform a combination. So you have to give away pieces and take more pieces back.

Try to find it!

 

Exercise 1.3

 

Black has just played a move attacking white pieces in two directions.

 

Which was black’s last move?

 

Play the following move:

 

1.37 – 31!

 

How does black have to capture now?

Write down the capture of black and white.

 

 

Exercise 1.4

 

 

White can win piece 20 by attacking it.

Write down the 3 moves white has to play. We show you blacks moves:

 

………………………….  3 – 9

 

………………………….  9 – 14

 

………………………….

 

Exercise 1.5

 

 

Piece 28 is not protected well. White to play can win the piece by attacking it. Write down the move that wins a piece for white.

 

Example 1.6

 

 

Let’s do this again. Whites king has to stop blacks pieces. First stop piece 16 and after it stop the other piece.

 

 

………………………………  28 – 33

 

………………………………  16 – 21

 

………………………………  33 – 39

 

………………………………

 

 

Exercise 1.7

 

 

White plays a move after which his opponent has to capture 3 pieces. After this white takes 4 pieces to king.

Write down the moves described above.

 

 

 

 

 

 

 

 

2. Combinations

 

A combination (or shot) is a sequence of moves in which your opponent has to take several pieces...

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