nullDC 1.0.0 BETA 1.6 Notes ------------------------------------------------- --So yeah , betas are gona come out faster from now on ;)-- Changes Since 1.0.0 BETA 1.5: -Old chanka aica code restored -Elsemi code moved to ElsemiAICA,replaced all chanka code with nullAICA parts & fixed the timing bugs. -nullPVR requires sm2.0 or fallbacks Fixed Function -Relaxed the debug check on invalid loops (fixes nullAICA crashes on DOA2LE, possibly elsewere too) -PowerVR AA mode now works properly (omikron half screen problems, possibly others) -Version changed to 1.0.0 beta 1.6 -nullExtDev no longer requires winpcap when not emulating anything :) Notes: - You'll need the latest directX redistributable to run nullDC as well as the latest VisualC++ runtimes. You can find DirectX here (Web Installer): http://www.microsoft.com/downloads/details.aspx?familyid=2da43d38-db71-4c1b-bc6a-9b6652cd92a3&displaylang=en or here (Offline Installer): http://www.microsoft.com/downloads/details.aspx?familyid=1A2393C0-1B2F-428E-BD79-02DF977D17B8&displaylang=en and the VisualC++ runtimes here: http://www.microsoft.com/downloads/details.aspx?familyid=200B2FD9-AE1A-4A14-984D-389C36F85647&displaylang=en and winpcap here (if you want to try the bba emulation code ;) ) : http://www.winpcap.org/install/default.htm - Before running the emulator make sure that you have the necessary Dreamcast BIOS and Flash files dumped from your Dreamcast. The BIOS must be named "dc_boot.bin" and the Flash must be named "dc_flash.bin". Both files must be placed in the "Data" directory which is in the location where you installed the emulator. - also look ReadMe_beta1.txt and ReadMe_beta1_5.txt - the _mmu version has mmu emulation when used in intepreter mode EOF
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