ReadMe.txt

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nullDC 1.0.0 BETA 1.6 Notes
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--So yeah , betas are gona come out faster from now on ;)--

Changes Since 1.0.0 BETA 1.5:

-Old chanka aica code restored
-Elsemi code moved to ElsemiAICA,replaced all chanka code with nullAICA parts & fixed the timing bugs.
-nullPVR requires sm2.0 or fallbacks Fixed Function
-Relaxed the debug check on invalid loops (fixes nullAICA crashes on DOA2LE, possibly elsewere too)
-PowerVR AA mode now works properly (omikron half screen problems, possibly others)
-Version changed to 1.0.0 beta 1.6
-nullExtDev no longer requires winpcap when not emulating anything :)

Notes:
- You'll need the latest directX redistributable to run nullDC as well as the latest VisualC++ runtimes.

  You can find DirectX here (Web Installer):
 http://www.microsoft.com/downloads/details.aspx?familyid=2da43d38-db71-4c1b-bc6a-9b6652cd92a3&displaylang=en
  or here (Offline Installer): 
 http://www.microsoft.com/downloads/details.aspx?familyid=1A2393C0-1B2F-428E-BD79-02DF977D17B8&displaylang=en

  and the VisualC++ runtimes here:
 http://www.microsoft.com/downloads/details.aspx?familyid=200B2FD9-AE1A-4A14-984D-389C36F85647&displaylang=en

  and winpcap here (if you want to try the bba emulation code ;) ) :

http://www.winpcap.org/install/default.htm 

- Before running the emulator make sure that you have the necessary Dreamcast BIOS and Flash files dumped from your
 Dreamcast.
  The BIOS must be named "dc_boot.bin" and the Flash must be named "dc_flash.bin". Both files must be placed in the "Data"
 directory which is in the location where you installed the emulator.


- also look ReadMe_beta1.txt and ReadMe_beta1_5.txt

- the _mmu version has mmu emulation when used in intepreter mode

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