Pathfinder - Module - Hollows Last Hope.pdf

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HOLLOW’S
LAST HOPE
Gamemastery module d0
Wilderness and dunGeon adventure
CREDITS
Design: Jason Bulmahn, F. Wesley Schneider
Development and Editing: Jason Bulmahn, Mike McArtor, Jeremy Walker
Cover Artist: UDON with Joe Ng and Espen Grundetjern
Interior Artist: UDON with Joe Ng and Espen Grundetjern, Vincent Dutrait
Cartographer: Christopher West, Robert Lazzaretti
Graphic Designer: James Davis
Senior Art Director: Sean Glenn
Brand Manager: Jason Bulmahn
Publisher: Erik Mona
Hollow’s Last Hope is a GameMastery Module designed for four 1st-level characters. By the end of this module, char-
acters should reach 2nd level. This module is compliant with the Open Game License (OGL) and is suitable for use
with the world’s most popular fantasy roleplaying game. The OGL can be found on page 16 of this product.
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Paizo Publishing and the golem logo are registered trademarks of Paizo Publishing, LLC. GameMastery is a trademark of Paizo Publishing, LLC. All Rights Reserved.
Printed in China
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HOLLOW’S LAST HOPE
source of the malady to Brookman’s well,
a small spring on the edge of town, and a
rare fungus called blackscour. By banning
the use of the spring, the town constabu-
lary hopes to prevent further infection, but
such measures ofer little respite to those
already alicted.
While Laurel has attempted numerous
treatments, she has been unable to cure
the disease. She lacks the reagents to brew
one last unusual medicine, though all the
necessary elements can be found within
nearby Darkmoon Vale. Thus far, though,
no townsfolk have dared to venture into the
wooded reaches and secure the ingredients
for this potential cure.
know one another as friends or relations,
or they might encounter one another as
they’re individually drawn to seek a cure
for the town’s aliction (likely either in line
at Roots and Remedies or at Laurel’s sug-
gestion of cooperation).
If the PCs need encouragement to
become involved in the plot of the adven-
ture, a friend, relative, or possibly one of
the PCs themselves might come down with
blackscour taint. Alternatively, both herbal-
ist Laurel and Sherif Baleson could put out
calls for assistance, drawing on PCs’ speciic
talents, which might lead the PCs to learn
of Laurel’s more unusual cure.
When you’re ready to begin the adven-
ture, read or paraphrase the following to
the players.
T he small village of Falcon’s
Hollow is a wild place. Nestled
in the shadow of Droskar’s Crag, the
people of Falcon’s Hollow are hearty
and stern. Theirs is a life of hardships,
broken only occasionally by a handful
of festivals and the infrequent
merchant caravan.
They face constant adversity from
both the wilderness and the wiles of
Adventure Summary
Charged by herbalist Laurel to cure the
alicted town, the PCs venture into Dark-
moon Vale to secure the ingredients
required to cure Falcon’s Hollow of the
blackscour taint. Along their path, the PCs
encounter numerous forest denizens, hints
of growing dangers within the woodlands,
and the ruins of a dilapidated dwarven
holding—the domain of a ferocious, bes-
tial master.
man. Wolves nip at their heels and
Perched at the edge of civilized lands, the small
town of Falcon’s Hollow has always had to
rely on itself to solve its problems. Meanwhile,
the uncaring lumber barons squeeze the com-
mon folk for every last copper, deaf to their
pleas. Now the hacking coughs of the sick are
heard throughout town. The plague has come
to Falcon’s Hollow and the town’s leaders can’t
be bothered to stop it.
cutpurses ply at their pockets. It is a
testament to their strength that they
even manage to survive at all.
—Pathinder Chronicles
IntroductIon
Any number of events might draw the PCs
to the small trade town of Falcon’s Hollow.
Merchant caravans regularly travel here
from any number of points abroad, trad-
ing for the rare darkwood that grows so
abundantly in Darkmoon Vale, and poten-
tially bringing exotic individuals to town
as guards or paying travelers. Alternatively,
characters might be long-time residents
of Falcon’s Hollow, young or adventurous
souls seeking excitement and opportunity
beyond the lumber mills and town’s petty
intrigues. Local residents might already
Hollow’s Last Hope is a wilderness and
dungeon adventure designed for four 1st-
level characters. Characters who success-
fully complete this adventure should reach
2nd level by its conclusion. This adventure
can be used as a prequel to the GameMas-
tery Module D1: Crown of the Kobold King.
This module is a combination of wilder-
ness exploration through the Darkmoon
Vale and dungeon delving in the surface
ruins of an ancient dwarven monastery.
Since time is a factor, Game Masters (GMs)
should familiarize themselves with the
rules for overland travel before beginning
this module.
the town of Falcon’s Hollow
A rough community wholly owned by the
local Lumber Consortium, Falcon’s Hollow
rests on the edge of Darkmoon Vale, a blunt,
sawdust-choked stop on a winding trade
route. Home to fewer than 1,500 humans
and a smattering of other races, most of
the townsfolk care only for the paltry coins
paid for their backbreaking work and what
simple comforts they can buy. A few, how-
ever, understand that what’s bad for one is
bad for all, and so the community thrives on
Adventure Background
In the past week, numerous residents of
Falcon’s Hollow have fallen ill, each suf-
fering from the same hacking aliction.
Local remedies prove as useless as prayers
at the Church of Iomedae, goddess of valor,
justice, and honor, and already at least
one town elder has been claimed by the
wheezing death.
Fortunately for Falcon’s Hollow, a canny
local herbalist named Laurel has traced the
Before the KoBold King
Aside from being its own adventure, Hollow’s Last Hope works well as a prelude to
GameMastery Module D1: Crown of the Kobold King. GMs interested in running this
adventure as part of Crown of the Kobold King can remove all elements of the disease
afflicting Falcon’s Hollow and instead use the encounters in Darkmoon Vale and in the
ruins above the kobolds’ lair as supplementary encounters. Containing its own com-
plete adventure and extensive details on the town of Falcon’s Hollow, Nicolas Logue’s
Crown of the Kobold King is available now at your favorite local game store and online
at paizo.com .
m o d u l e d 0
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a tenacious mix of greed, debauchery, and
stubborn self-reliance.
fourth day, with the death toll increasing
an additional 1d4 every day until a total
of forty villagers have perished. If the PCs
have acquaintances or loved ones alicted
by blackscour taint (and who lack full NPC
statistics), roll 4d10 for each noteworthy
relation. If the PCs do not return to town
with a cure for the disease by the time the
death toll reaches the NPC’s number, the
speciied character dies.
Once forty townsfolk die from blacks-
cour taint, the malady has run its course,
killing all those unable to
lay their medical concerns at the feet of
the local herbalist, a tough woman named
Laurel (NG female human expert 3), whose
income stems as much from her sale of
snake oils and aphrodisiacs as from ques-
tionable cure-alls and bitter teas. As quick
to suggest expensive remedies as she is to
remind angry buyers that she is not, in fact,
a physician, Laurel does her best to help
those who come to her in need, but her tight
income, need to survive, and pride prevent
her from admitting failure.
In treating the blackscour taint, as in
most cases, Laurel has turned to her grand-
mother’s tome of recipes, cures, and spells
for aid. Although the book contains no
actual magic, it holds the rooted wis-
dom of generations of Laurel’s fam-
ily, including the teachings of the
Witch of Darkmoon Vale, Ulizmila,
from whom Laurel’s grandmother
learned in exchange for her sight.
There’s one last treatment from
the cultic appendices of the
tome—scribed in a hand that is
not Laurel’s grandmother’s—that
the herbalist has yet to try, as she
lacks three of the most impor-
tant ingredients and would
rather do what she can for the
sick with what she knows than
chase a fanciful salvation.
How the PCs come to entreat
Laurel for aid is largely up to
the GM. A DC 10 Knowledge
(local) check or merely inquiring
with any of the families of the
alicted reveals that Laurel is
aiding the families of the sick
as best she can—although her
proscriptions are little more
than bed rest and a pungent black
urdroot tea. Nearly anyone in town
can direct the PCs to Laurel’s shop, the
unmistakably named Roots and Remedies.
The line stemming from Laurel’s shop
makes a useful irst-time meeting place
for unacquainted PCs.
falcon’s hollow
town nonstandard (Lumber Consortium); Al NE
gP limit 1,500 gp; Assets 40,550 gp
demogrAPhics
Population 1,400
type isolated (human 94%, halling 3%, half-elf
1%, elf 1%, other 1% )
Authority figures
gavel thuldrin Kreed , LE male human expert 3/
rogue 4 (Gavel of the Lumber Consortium),
magistrate Vamros harg , NE male
halling aristocrat 2/sorcerer 5
(Magistrate-Elect), sherif
deldrin Baleson , LN male half-
elf expert 3/ighter 3 (Sherif of
Darkmoon Vale), Boss Payden
“Pay day” teedum , LE male
human monk 2/ighter 3
(Overboss of the Lumber
Consortium).
the Afliction
At the start of this adven-
ture, several dozen people
in Falcon’s Hollow have
contracted a fungal
disease called blacks-
cour taint. While the
malady is not excep-
tionally deadly, poor
conditions and a
general lack of sup-
plies mean that many
of the sick—espe-
cially the elderly and
young—face mortal
consequences. Slowly
deteriorating, most of
the alicted can hang on
for several more days, but
already the weakest have succumbed, with
their number growing daily.
Blackscour taint is an ingested disease
with an incubation period of 1d3 days. The
disease deals 1d2 points of Constitution
damage and is resisted with a DC 14 Forti-
tude save. Those who are infected develop
a hacking cough that quickly turns bloody
if the disease is allowed to progress.
For the irst two days from the start
of the adventure, 1d4 townsfolk die from
blackscour taint every day. On the third
day, 2d4 townsfolk die, then 3d4 on the
overcome the disease on their own. If the
PCs take up the search for a cure and fail to
return to Falcon’s Hollow by this time, they
are widely shunned and blamed by many
for the deaths of their loved ones.
PArt 1: An EluSIvE
AntIdotE
Falcon’s Hollow has few clerics, and only
Lady Cirthana (LG female cleric 2 of Iome-
dae) shows any interest in stopping the ill-
ness and she lacks the ability to cure dis-
eases. Since few townsfolk trust her, most
roots and remedies
Creeping ivy and full window boxes cover the
façade of the rugged-looking, two-story shop
bearing the faded sign “Roots and Remedies.” A
line of twenty-some somber townsfolk—some
with pale, wheezing children, others seeming
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