NeoGenesis Sega Genesis/Megadrive/32X/SegaCD/MegaCD Emulator for XBox v23 -Added support for video previews. Video previews must be in xmv format and placed in the Videos folder. Users running at 1080i need to adjust the font for the game select screen to the following: Game Select Settings Max Text Width: 220 Number of Lines: 10 Font Size: 20 Line Height: 32 The Xbox does not have enough CPU power to render several true type fonts at 1080i and update the video preview. This does not apply to 480i/p or 720p. This version adds support for Ultimate Mortal Kombat Trilogy NeoGenesis Sega Genesis/Megadrive/32X/SegaCD/MegaCD Emulator for XBox v22 http://xport.xbox-scene.com What's new: - Brought UI core up to date with most recent feature set Stella, Gnuboy, SMSPlus, FCEUltra, HUGO, NeoPop, DGen, Bochs, HUGO-CD, FMSXBox, Bliss, WinSTon, Gens, Z26X, StepmaniaX, PCSXBox, XBoyAdvance, DOSXBox, AtariXLBox, MirrorMagicX, KoboX, MaelstromX, MarblesX, Vice64X, Vice20X, VicePETX, KegsX, XPired, AdamX, WonderSwanX, BeatsOfRageX, PowermangaX, LynxBox, BlueMSXBox, GladiatorX, AmphetamineX, StarfighterX, PachiX, BlobWarsX, OdysseyX, ArnoldX, X68000X, WinUAEX, MekaX, MednafenX-NES, MednafenX-PCE, MednafenX-Lynx, AbuseX, NJamX, XHeroes, PokemonMiniX, Classic99X, SoftVMUX, VirtualBoyX, SuperVisionX, Chip8X, Atari7800X, DidntXSpectrum, CaveStoryX What's next? Enjoy! ----------------------------------------------------------------------- NeoGenesis Sega Genesis/Megadrive/32X/SegaCD/MegaCD Emulator for XBox v21 http://xport.xbox-scene.com what's new: Core: - CUE sheet loading for ISO/MP3 is fixed - Loading state from BIN/CUE would not restart the CDDA being played. Fixed. GUI: - Brought up to date with most recently added features Stella, Gnuboy, SMSPlus, FCEUltra, HUGO, NeoPop, DGen, Bochs, HUGO-CD, FMSXBox, Bliss, WinSTon, Gens, Z26X, StepmaniaX, PCSXBox, XBoyAdvance, DOSXBox, AtariXLBox, MirrorMagicX, KoboX, MaelstromX, MarblesX, Vice64X, Vice20X, VicePETX, KegsX, XPired, AdamX, WonderSwanX, BeatsOfRageX, PowermangaX, LynxBox, BlueMSXBox, GladiatorX, AmphetamineX, StarfighterX, PachiX, BlobWarsX, OdysseyX, ArnoldX, X68000X, WinUAEX, MekaX, MednafenX-NES, MednafenX-PCE, MednafenX-Lynx what's next? Enjoy! ----------------------------------------------------------------- NeoGenesis Sega Genesis/Megadrive/32X/SegaCD/MegaCD Emulator for XBox v20 http://xport.xbox-scene.com what's new: Core: - Some improvement to sector cacheing when playing real Sega CDs (see notes) GUI: - Added "Soften Display" to video settings configuration options - "Sort Directories to top" was not working 100% correctly with items that start with a non-alphabetic character - fixed Notes ----- When playing real Sega CDs discs (not images) the FMV can stutter occasionally. Previous versions of NeoGenesis would try to intelligently buffer as much as possible, but you never know where the next piece of data needs to be read from the disc until it's already being requested. Since this is emulation, there's no way to anticipate where the reads will be and store it. The best that can be done is to read ahead a certain amount because usually data is read linearly from the disc. This eliminates a good deal of stutter. However, there is only so much one can do to compensate for scratched discs and the XBox's ability to read CD media. Bear in mind that when (if) you listen to audio CDs on your XBox they will not stutter because audio tracks are read from start to finish and the XBox can buffer lots of data at the beginning. This results in one pause before the track starts, but while the track plays the audio data can be read much faster than it needs to be sent to the audio output. In emulation, there is a short amount of time in between each frame to read whatever data is needed from the disc, so only so much can be buffered at a time. Trying to read too much data at once will result in stuttering because you're waiting too long for all the data to come back from the disc and not reading enough can result in too many individual CD-read accesses which can also result in stuttering. I did notice during some FMV games that they would requests CD sectors a few behind what was currently being read (almost like reading backwards). The previous versions of NeoGenesis had buffering designed only for forward-reading. This one has some backwards buffering as well. This eliminates some more stutter, but again, there is only so much that can be done to compensate for CD media. If your CD games still stutter, I first suggest trying to clean your CDs. If that makes no difference, then I suggest you copy the disc to an image file and use that instead. Enjoy! --------------------------------------------------------------------- NeoGenesis Sega Genesis/Megadrive/32X/SegaCD/MegaCD Emulator for XBox v19 http://xport.xbox-scene.com what's new: Core: - Sometimes CDDA would not stop when it should. This should now be fixed. Enjoy! --------------------------------------------------------------------- NeoGenesis Sega Genesis/Megadrive/32X/SegaCD/MegaCD Emulator for XBox v18 http://xport.xbox-scene.com what's new: Core: - Fixed CDDA for BIN files read off of HD GUI: - Added arrows to menus to indicate items above/below visible lines Can be disabled under General Settings - Added option to always show screenshots when scrolling. Find it under General Settings - Default for Sprite Limit set to Yes - Settings for last saved game carry over to the next game you configure - Added game configuration option to Force 60hz in PAL Enjoy! --------------------------------------------------------------------- NeoGenesis Sega Genesis/Megadrive/32X/SegaCD/MegaCD Emulator for XBox v17 http://xport.xbox-scene.com what's new: - GUI brought up to date with most recent - Removed "Fix Screen Tearing" configuration option since it is no longer being used - Added option to manually disable SRAM to fix games like Puggsy - CDDA plays within BIN files now. You must have a proper CUE file for the BIN and it must be named the same as the BIN file. (e.g. MY_SEGA_CD_GAME.BIN and MY_SEGA_CD_GAME.CUE ) Load the CUE file - not the BIN file. - BIN files that are actually ROM images and not SegaCD images should correctly load as cartridges now. - Added Reset to in-game menu and also as a configurable button - All settings will be reset to a baseline when you start this version. This will remove the default mapping of BLACK to the screenshot button and will also default the Left Analog stick to act like the DPAD during gameplay. However, any games you have previously played will have their button configurations loaded from the previously saved config file and will override the new defaults. Enjoy! --------------------------------------------------------------------- NeoGenesis Sega Genesis/Megadrive/32X/SegaCD/MegaCD Emulator for XBox v16 http://xport.xbox-scene.com what's new: - New (and very excellent) skin by J-RED - New game configuration option : Overclock M68000 CPU feature - Prevents slowdown on games like Sonic when lots of sprites are on-screen ============ INSTALLATION ============ If you are a first-time NeoGenesis user, simply upload all the files to a directory on your XBox and run the default.xbe file. If you are a previous user of NeoGenesis, you need to first delete the E:\SAVES\NEOGENESIS\SKIN_SETTINGS.INI file. Then you need to completely remove your existing EMUSKINS directory and replace it with the new one in this package. If you don't follow those instructions, you will get a very weird looking display. If that happens, go to "Configuration" -> "Video/Skin Configuration" -> "Select Skin" and select the default_neogenesis skin. Things should then be back to normal. ================ OVERCLOCKING CPU ================ Now there's yet another reason why NeoGenesis is even better than a real Genesis/Megadrive machine! :) Ever notice in lots of games like Sonic and Strider that sometimes things will slow down when lots of sprites are on the screen? This happens on the real hardware, too. Now there's a way to correct that problem. Go to the game selection menu, highlight a game, and press X to bring up the game configuration menu. There is a new option called "Overclock M68000". If you turn it on, you should notice that there is no more slowdown. You can also turn on/off this overclocking from within the game. While the game is playing, press the right thumb stick to bring up the in-game menu. Select "Configuration", "Configure Controllers", "Controller 1", "Change Emulator Definitions" and assign one of the emu buttons to be "Toggle CPU Speed". Now go to "Change Joypad Mappings", "Change Game Mappings" and change the button mapping for "Toggle CPU Speed". Now you can use that button mapping to turn the CPU Overclocking on/off in the game so you can better see the effects. Most games don't suffer from any slowdown, so the overclocking option is off by default. It also doesn't work well with 32x or SegaCD games. SegaCD games cannot even start if the overclocking option is on at startup. You'll need to toggle it on/off from within the game. WARNING : It is possible to put the emulator into an undefined state when using the CPU Overclocking on 32x and/or SegaCD games. The symptoms of this are stuttering music and halted gameplay. If this happens, you'll need to restart Neo...
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