################### # Projectile: Float mine [General] Type = PRJ_IMAGE Image = floatmine.png Trail = TRL_NONE Dampening = 0.9 Gravity = 0 [Hit] Type = Bounce BounceCoeff = 0.6 [PlayerHit] Type = Injure Damage = 40 Projectiles = true [Projectile] Angle = 0 Amount = 10 Speed = 100 Spread = 360 Projectile = p_greybits.txt
Silmean