p_floatmine.txt

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# Projectile: Float mine


[General]
Type = PRJ_IMAGE
Image = floatmine.png
Trail = TRL_NONE
Dampening = 0.9
Gravity = 0

[Hit]
Type = Bounce
BounceCoeff = 0.6

[PlayerHit]
Type = Injure
Damage = 40
Projectiles = true

[Projectile]
Angle = 0
Amount = 10
Speed = 100
Spread = 360
Projectile = p_greybits.txt
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