The GodNet.pdf

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Tl1t GODNtT
Virtual Reality in the Cyberpapacy
By Jim Bambra with Bill Slavicsek
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Roleplaying the Possibility Wars '"
The GodNet
Virtual Reality in the Cyberpapacy
TABLE
OF
CONTENTS
Introduction
4
Chapter One: Genesis 1:1
5
Chapter Two: The Net from the Outside
8
Chapter Three: The Net from the inside
21
Chapter Four: Cyberdecks
49
Chapter Five: Programs
52
Chapter Six: Net Regions and Entities
61
Chapter Seven: Adventures in the Net
73
Chapter Eight: Characters in the Net
86
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The GodNel TN
Published by
JimBambn
Design
Bill Siavicsek
Additional Design. Development and Editing
Stephen Crane, Richard Hawran, Cathleen Hunter
Graphics
RD 3 80x2345
Honesdale, PA 18431
20556
Alan Hashimoto
Cover Illustration
Grant Goleash, Rick Huris, Allen Nunis
Interior IUustrations
Anne Vitillud and the staff of Jew: Drscartes
France Research and Information
Publisher: Daniel Scott Palter· Associate Publisher. Richard
Hawnn • Assistant Publisher: Denise D. Palter • Editorial
Director: 8iU Slilvicsek • Associate Editors; Greg Gordm,. Paw
Murphy.Editor: Greg FilI'Shtey· Art Director: Stephen Crane
Graphic Artist Ctthleen Hunter· Production Manager:.Steve
Porpon • Sales Manager. Fituoy Bontern • Sales AsslS~t:
Maria Kammeier • Special Projects Manager. Ron Selden
Warehouse Manager: Ed Hill • Treasurer. Janet Riccio
Eric Aldrich, Scott Buber, Kevin Barkan, Rob Breese,
Douglas Brown, Jeff Brown, Michael R. Fortner, Paul
Ked.. Robert A. Maxwell, Leigh McNicholas, Leth..
Owens, Louis J. Prosperi, Heather Prittchet, Marc
Silverboard, uwrence J. Trainer
Playtesting
ill, TM and 01991 West End Games. All Rights Reserved.
I.
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Torg:TheGodNet
Introduction
I.' ranceisn'twhatitusedto
massive, all-encompassing telecom-
munications network - the GodNet.
This is the France of the GodNet.
This is a reality where cyberspace is
more than just a network of data bits
travelingacrossfiberoptics. Howmuch
more? How real is virtual reality? The
answers must be sought within the
GodNet, and the trip is fraught with
perils.
But such is life on the edge. Such is
the life of a cyberdecker.
gamemaster characters that populate
the GodNet, and a series of adven-
tures for use with this strange new
world.
So check your jack.connections and
hang on to your chipware, because
now ifs time to go where only a select
few can travel.lfs time to jack into the
GodNet, to run i3 glowing datapaths,
to breakintoi3mightydata fortresses.
All you need is a cyberd.eck, a net
access link, and combat programs to
deal with the various Cyberpapal
guardians you will definitely meet.
Even then, you probably haven't got a
prayer ...
be. The landscape and
culture, captured in the
songs of poets and mas-
terpieces of art down
through the centuries, have changed.
The glorious sandy and rocky sea·
shores are wracked by violent storms;
thenumerouscastJesand palaces have
been altered; and the dreamy peasant
villages have become dark. nightmar-
ish places. Even Paris, once the heart
and soul ofthe nation, has been fenced
in by figurative and literal walls, and
the new power rests in the south·
eastern city of Avignon.
The country of love and diplomacy
has become a land of oppressive reli-
~onandcybemeticadvan~n3.A
medieval theocracy has taken over all
aspectsoflife in the nation, reinstating
an Inquisition the likes of which has
not been seen since the 15th century.
But this religious fervor has been
combined with technological ad-
vancemen3 that are leapsand bounds
above anything currently being used
anywhere in the world, and the In-
quisition acts with uncanny precision
and nanosecond response time be-
cause of this. Cybernetics, a melding
of man and machine, has become the
premiere science of the day, and as
such it has been worked into the the--
ology and practices of the new religion.
Now the country is named
CyberFrance, and it is a cyberpapal
state.
What has happened to so change
the face ofFrance? Basically, as a result
of the ongoing Possibility Wars, re-
ality has changed. France has been
invaded by the reality of the Cyber-
papacy and its High Lord, the
AntipopeJea.n Malraux Lin this mixed
realm that was formed by the joining
of two distinct realities (a futuristic
cybe.rtecll world and a dark age the--
ocracy), believers and non·believers
alike are forced to pay homage to a
Important!
This supplement is a companion
volume to Torg: Roleplaying t~ Possi-
bility Wars and The Cyberpapacy
Sourabook. While The GodNd can be
used by itself toadd a new flare toany
cybertech-type gaming environment,
many of the concepts and rules sited
hereareexplained indetail in theabove
books.
Religion in the
TorgGame
The Cyberpapacy is a fictional set-
ting based upon a Dark Ages' False
Papacy run by a corrupted hierarchy
and headed by an antipope. It is not
intended to be a representation of
Roman Catholicism as it exists today,
or of any Christian reli~on. It is a
fictional religion as it exists and oper-
ates in the fictional setting we have
created for the Torg game.
This is an extrapolation of "what
us". What if the antipopes of Avignon
had gone on to rule the Church? What
if the faithful were led away from the
true teachings of the Church by the
corrupted antipopes? What if this
abominationcontinued through tothe
present day on an alternate Earth?
What if thataltemate Earth then found
a way to attack our planet?
And so, from this series ofwhat us,
the Cyberpapacy of the Possibility
Wars was born. It is a strange, won-
drous, often dangerous place - the
best kind of place to set a roleplaying
game campaign. Turn the page and
see what we mean...
This Supplement
This supplement provides infor-
mation ontheGodNet, thecyberspace
network that permeates CyberFrance.
It starts with the origin of this inter-
connected telecommunications/
spiritual network. Then it explores the
Net from the outside, explaining how
the exchanges are linked, who has
access to the Net, and what the physi-
cal data churches and program mon-
asteries are like. After the tour of the
real-world network, we plunge into
the G<xlNet itself for a look at the Net
from the inside. This section includes
rules for running the Net, descriptions
of Net reality, and an examination of
the various regions of the Net, from
Trash to Babel Central to Purgatory
itself. This is followed by a section
detailing theall-important cyberdecks
and programs for netrunning, sample
•• 4
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