Master Charts.pdf

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T org Master Charts
T he following pages offer summa
cember 1992 in one consolidated source
listing the quantitative values used when
dealing with those cosms and realms as
well as summaries of the axioms and every
skill currently available in Torg .
Additionally, should more detailed in-
formation be required, page numbers are
provided for easy reference.
ries of the basic information relat
ing to all the known cosms and
realms of the infiniverse. These charts
include all the cosms covered up to De-
THE AXIOMS OF THE COSMS
COSM LIMITS TABLE
Cosm
DEX
STR
TOU
PER
MIN
CHA
SPI
Aysle
14
15
15
14
14
13
13
Cosm
Core Earth
13
13
13
13
13
13
13
Cyberpapacy
13
13
13
13
13
13
13
Aysle
18
18
16
15
Core Earth
7
21
9
23
Orrorsh
13
13
13
13
13
13
13
Cyberpapacy
10
18
14
26
Land Below*
13
13
13
13
13
13
13
Living Land
13
14
14
13
13
12
14
Orrorsh
15
20
17
19
Land Below
12
8
17
10
Nile Empire*
13
13
13
13
13
13
13
Living Land
0
7
24
7
Nippon Tech
13
13
13
13
13
13
13
Star Sphere
13
13
13
13
13
13
13
Nile Empire
12
20
17
21
Nippon Tech
2
22
8
24
Tharkold**
13(17) 13(19) 13(24) 13(24) 13(25) 13(17)13(24)
Star Sphere
7 7 3 0
Tz’Ravok
14
17
16
13
13
13
13
Aztec
13
13
13
13
13
13
13
Tharkold
12
20
17
26
Tz’Ravok
7 8 7 2
Atlantis
13
13
14
13
13
13
13
Aztec
14
20
17
16
Avalon
13
13
13
13
13
13
13
Atlantis
10
10
13
19
* One Attribute may be as high as 14.
** Parenthesized values are the cosm limits for techno-demons.
Avalon
17
12
19
15
LINK DIFFICULTY CHART
Character is in:
Character
is from:
AY
CE
CP
OR
LB
LL
NE
NT
SS
TH
TZ
AZ
AT
AV
Aysle
0
14
7
6
13
20
8
17
13
8
14
7
7
6
Core Earth
11
0
6
8
15
18
6
8
3
4
14
11
8
12
Cyberpapacy
12
9
0
9
17
21
8
12
7
3
16
8
3
10
Orrorsh
8
11
8
0
15
17
6
15
11
6
12
3
3
6
Land Below
4
11
7
3
0
15
3
12
17
3
8
15
12
10
Living Land
10
16
12
9
9
0
9
16
12
9
10
17
15
19
Nile Empire
10
11
8
5
14
16
0
12
8
3
13
5
3
8
Nippon Tech
11
5
7
8
16
19
7
0
3
5
15
14
11
16
Star Sphere
16
11
12
13
22
25
12
10
0
10
20
10
6
12
Tharkold
14
12
6
9
17
21
8
14
8
0
17
5
3
8
Tz’Ravok
6
10
7
3
12
15
3
12
8
3
0
11
10
13
Aztec
7
10
12
7
3
9
8
11
16
12
3
0
6
7
Atlantis
12
13
12
13
8
12
14
14
18
14
11
3
0
11
Avalon
8
12
13
11
3
8
12
12
16
13
8
11
7
0
1
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Torg Master Charts
Torg Master Charts
THE WORLD LAWS OF THE COSMS
Laws Summary Description
A YSLE _______________________________________________________________________________________________________________________
The Law of Observation Anything which can be perceived is real. Aysle , pages 48-49
The Law of Magic Ayslish characters born with one magic skill and one arcane knowledge. Aysle , page 49
The Law of Honor Good and honor reflected in the appearance; allows honor skill. Aysle , pages 49-50
The Law of Corruption Evil and corruption reflected in the appearance; allows corruption skill. Aysle , page 50
C ORE E ARTH _________________________________________________________________________________________________________________
The Law of Prodigy Starting character can buy prodigy package (start with +6 in tag skill) The Delphi Council Worldbook,
for three possibilities. Vol. I , page 9
The Law of Hope Characters not from Core Earth decrease difficulty numbers on the The Delphi Council Worldbook,
“Transformation Table” by one step. Vol. I , pages 9-10
The Law of Glory +2 to Core Earth character for persuasion during planting of story seed. The Delphi Council Worldbook,
Vol. I , page 10
C YBERPAPACY ________________________________________________________________________________________________________________
The Law of the One
Increase difficulty level for members of other religions when attempting
The Cyberpapacy , page 67
True God
miracles.
The Law of Heretical
+3 to spell difficulty and backlash; if backlash other than just shock
The Cyberpapacy , page 68
Magic
points, demon attempts possession; +5 to effect of successful spells.
The Law of Ordeal
Must prove innocence through a trial by ordeal if accused by priest.
The Cyberpapacy , pages 68-69
The Law of Suspicion
+3 to willpower or Mind when resisting charm or persuasion (only +1
The Cyberpapacy , page 69
if character attempting has proof of identity); +3 to taunt or intimidate .
O RRORSH ____________________________________________________________________________________________________________________
The Power of Fear
Until Power of Fear is overcome, may not invoke reality storm or play
Orrorsh , pages 60-66
to critical moment; Perseverance.
The Power of Corruption
Wicked acts lead to Corruption.
Orrorsh , pages 57-59
The Law of Eternal
Monster is reincarnated if not killed by True Death.
Orrorsh , pages 35-37
Corruption
L AND B ELOW _________________________________________________________________________________________________________________
The Law of Savagery
May only use Drama or Hero cards during combat for physical attacks
The Land Below , pages 66-67
or to reduce damage; if Attack is approved action, only get card if all-out
attack is used; one extra possibility at end of each Act if romance subplot
played; +3 to Charisma tests involving opposite sex.
The Law of Action Can spend two possibilities on actions and choose either result. The Land Below , page 67
The Law of Wonders Use engineering to construct buildings which exceed the Tech axiom. The Land Below , page 67
L IVING L AND _________________________________________________________________________________________________________________
The Deep Mist Visibility is reduced; easy to become lost. The Living Land , pages 65-66
Lanala’s Love of Life Dead things decay rapidly. The Living Land , page 67
The Law of Lost Valuables Living beings will become separated from their non-living objects. The Living Land , page 70
N ILE E MPIRE _________________________________________________________________________________________________________________
The Law of Morality
Good or evil only; neutral action is one-case contradiction; lose one
The Nile Empire , pages 60-62
possibility if action against Inclination; Inclination abilities: Detect
Inclination, Inclination Seduction; The Price of Evil.
The Law of Drama Adventures move at dramatic, breakneck pace; obstacle piling. The Nile Empire , pages 62-63
The Law of Action Can spend two possibilities on actions and choose either result. The Nile Empire , page 63
N IPPON T ECH _________________________________________________________________________________________________________________
The Law of Intrigue
+3 to stealth and Perception checks against stealth ; +3 to charm and
Nippon Tech , pages 69-70
persuasion based on lies/deception; +3 to persuasion for bribes; reduce
Perception success level by 1 against disguise ; traitors in large groups.
The Law of Profit Goods and services cost less when purchased by those of means. Nippon Tech , pages 70-71
The Law of Vengeance Receive six possibilities at end of act in which vengeance is exacted. Nippon Tech , page 71
S TAR S PHERE _________________________________________________________________________________________________________________
The Law of Religious
Different religions may work together to perform miracles; no
Space Gods , page 50
Compatibility spiritual struggle.
The Law of Acceptance Characters may use own world laws in Akasha with no contradiction. Space Gods , pages 50-51
The Way of Zinatt Alignment with Aka, Coar or Zinatt . Space Gods , pages 51-52
T HARKOLD ___________________________________________________________________________________________________________________
The Law of Ferocity
All-out attack ignores all K, O, KO results; +3 to intimidation and
Tharkold , page 38
taunt bonus numbers; +3 to willpower or Mind against charm or
persuasion ; no normal surprise; complete surprise = normal surprise.
The Law of Pain
Roll again if inflict or receive K, wound, or better.
Tharkold , pages 38-39
The Law of Domination
Submissive suffers -3 to actions against dominant, +1 to actions aiding
Tharkold , page 39-40
dominant; +3 to dominant for persuasion, intimidate, taunt and charm
on submissive.
T Z ’R AVOK ___________________________________________________________________________________________________________________
The Law of the Most Real
Cannot disconnect.
Ravagons , page 40
The Law of Survival of
Ords use “Possibility-Rated” column of “Combat Results Table.”
Ravagons , page 41
the Fittest
The Law of Transcendence
Can possibility rip characters at transcendence.
Ravagons , pages 41-42
2
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Torg Master Charts
MASTER SKILL LIST
Available in Cosm? 1
Skill
CE
LL
NE
AY
CP
NT
OR
SS
TH
LB
TZ
Skill Description
ADRENALIN SKILLS
(Dexterity)
Acrobatics
YYYYY YYYYYN Torg Rulebook, page 49
Beast Riding
YYYYYYYYYYN Torg Rulebook, page 49
Biotech Weapons
NNNNN N NY NNN Space Gods, page 54
Dodge
YYYYYYYYYYY Torg Rulebook, page 50
Energy Weapons
NNYNYY NYYNN Torg Rulebook, page 50
Fire Combat
YNYYYYYYYNN Torg Rulebook, page 50
Flight 2
NYYNYY NYYYY Torg Rulebook, page 50
HeavyWeapons
YNYNYYYYYNN Torg Rulebook, page 50
Lock Picking
YNYYYYYYYNN Torg Rulebook, page 50
Long Jumping
YYYYYYYYYYN Torg Rulebook, pages 50-51
Maneuver
YYYYYYYYYYY Torg Rulebook, page 51
Martial Arts
Y 3
NNNN
3
NN NN N Torg Worldbook, pages 55-56,
and Nippon Tech, pages 72-83
Melee Weapons
YYYYYYYYYYY Torg Rulebook, page 51
MissileWeapons
YYYYYYYYYYY TorgRulebook, page51
Prestidigitation
YYYYYYYYYYY Torg Rulebook, page 51
Running
YYYYYYYYYYY Torg Rulebook, page 51
Stealth
YYYYYYYYYYY Torg Rulebook, pages 51-52
Swimming
YYYYYYYYYYY TorgRulebook, page52
Unarmed Combat
YYYYYYYYYYY Torg Rulebook, page 52
(Strength)
Climbing
YYYYYYYYYYY Torg Rulebook, pages 52-53
Lifting
YYYYYYYYYYY Torg Rulebook, page 53
WILLPOWER SKILLS
(Perception)
Air Vehicles
YNYNYYYYYNN Torg Rulebook, page 53
Alteration Magic
YNYYY NYYYYN Torg Rulebook, page 53
Cyberdeck Operation
NNNNYNNNYNN The Cyberpapacy, page 71, and
Tharkold, page 41
Camouflage
YYYYYYYYYYN The Storm Knights’ Guide, page 66
Direction Sense
NYNNNNNNNNN The Living Land, pages 66-67
Disguise
YNYYYYYYYNN Torg Worldbook, page 54,
The Cyberpapacy, page 71, and
Nippon Tech, page 83
Divination Magic
YNYYYYYNYYN Torg Rulebook, page 53
Egyptian Religion 4
NNYNNNNNNNN The Nile Empire, page 64
Evidence Analysis
YYYYYYYYYYY Torg Rulebook, pages 53-54
Find
YYYYYYYYYYY Torg Rulebook, page 54
First Aid
YYYYYYYYYYY Torg Rulebook, page 54
Forgery
YNYYYYYYYNN The Cyberpapacy, page 71
Heiroglyphics
YNYNNNNNNNN The Nile Empire, page 65
Land Vehicles
YNYYYYYYYNN Torg Rulebook, page 55
Language
YYYYYYYYYYY TorgRulebook,page55
Mathematics 5
NN 3
NNNNNNNN The Nile Empire, page 65
Psionic Manipulation
NNNNNNNYNNN Space Gods, page 54
Research
NNNNNN 3
NNNN Orrorsh, pages 68-69
Scholar
YYYYYYYYYYY Torg Rulebook, page 55
Scholar (Computer
Science)
YNNNYYNYYNN The Cyberpapacy, pages 71-72
Scholar (Crafter)
YYYYYYYYYYY Ravagons, page 43
Scholar (Faith) 6
YYYYYYYYYYY Ravagons, page 43
Scholar (Master
Criminal) 7
NN 3
NNNNNNNN The Nile Empire, pages 65-66
Space Vehicles
YNYNYYNYYNN Torg Rulebook, page 55
Tracking
YYYYYYYYYYY Torg Rulebook, page 55
Trick
YYYYYYYYYYY Torg Rulebook, page 56
WaterVehicles
YNYYYYYYYNN TorgRulebook, page56
(Mind)
Apportation Magic
YNYYYNYNYYN Torg Rulebook, page 56
Artist
YYYYYYYYYYY Torg Rulebook, page 56
3
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Torg Master Charts
Available in Cosm? 1
Skill
CE
LL
NE
AY
CP
NT
OR
SS
TH
LB
TZ
Skill Description
Business
Y
N
N
N
N
YNYN NN
Nippon Tech, page 84
Conjuration Magic
Y N YYYNYNY YN
Torg Rulebook, page 56
Cybertech
N N NNYNNYY NN
The Cyberpapacy, page 721 and
Tharkold, pages 41-42
Engineering
N
N
Y 3
NNNNNN 3
N
The Nile Empire, page 66
Hypnotism
Y N YNYYYYN NN
The Nile Empire, pages 66-67
Medicine
Y Y YYYYYYY YY
Torg Rulebook, page 56
Meditation
Y
N
N
N
N
YYYY NN
Torg Worldbook, page 541 and
Nippon Tech, page 84
Mindsense
N N NNNNNYN NN
Space Gods, page 54
Occult
NNNNNN
3
NN NN
Orrorsh, page 69
Psionic Resistance
N N NNNNNYN NN
Space Gods, page 54
Psychology
Y N YNYYNYY NN
The Cyberpapacy, page 731 and
Tharkold, pages 42-43
Science
Y N YYYYYYY NY
Torg Rulebook, page 56-57
Science (Biotech)
N N NNNNNYN NN
Space Gods, page 54
Science (Computers)
Y N NNYYNYY NN
The Cyberpapacy, page 73, and
Tharkold, pages 43-44
Science (Demolitions)
Y N YYYYYYY NN
The Storm Knights’ Guide, pages 65-66
Streetwise 8
Y N YYYYYYY NN
The Cyberpapacy, page 73
Survival
Y
Y
Y
Y
Y
YYYY YY
Torg Rulebook, page 571 and
The Living Land, page 68
Test of Wills
Y
Y
Y
Y
Y
YYYY YY
Torg Rulebook, page 57
True Sight
N
N
N
N
N
N
Y 3
NN NN
Orrorsh, pages 72-73
Weird Science
NN 3
NNNNNN NN
The Nile Empire, page 67
Willpower
Y
Y
Y
Y
Y
YYYY YY
Torg Rulebook, page 57
PRESENCE SKILLS
(Charisma)
Charm
Y
Y
Y
Y
Y
YYYN YN
Torg Rulebook, page 57
Persuasion
Y
Y
Y
Y
Y
YYYY YN
Torg Rulebook, page 57
Taunt
Y
Y
Y
Y
Y
YYYY YN
Torg Rulebook, page 57
Training
Y Y YYYYYYY YY
Tokyo Citybook, page 94
(Spirit)
Corruption (Aysle)
N
N
N
Y 3
NNNNN NN
Aysle, pages 51-54
Cyberpsyche 9
N N NNNNNN 9
NN
Tharkold, page 138
Faith
Y Y YYYYYYY YN
Torg Rulebook, page 58
Faith (Irishantism)
N N NNNNNNN N 3
Ravagons, pages 43-44
Focus 10
Y Y YYYYYYY YY
Torg Rulebook, page 58
Frenzy
N N NNNNN 3
N NN
Space Gods, pages 54-55
Honor
N
N
N
Y 3
NNNNN NN
Aysle, pages 50-54
Intimidation
Y
Y
Y
Y
Y
YYYY YY
Torg Rulebook, page 58
Occultech
N N NNNNNNY NN
Tharkold, pages 44-45
Pain Weapon
N N NNNNNNY NN
Tharkold,page45
Possibility Rip
N N NNNNNNN N 3
Ravagons, page 44
Possibility Sense
N N NNNNNNN N 3
Ravagons, pages 44-45
Reality
Y Y YYYYYYY YY
Torg Rulebook, page 58
Shapeshifting
NNNNNN 3
NN NN
Torg Worldbook, page 18, and
Orrorsh, pages 69-70
Spirit Medium
NNNNNN 3
NN NN
Orrorsh, pages 70-71
Swami
Y N NNNNYNN NN
Orrorsh, pages 71-72
True Sight
NNNNNN 3
NN NN
Orrorsh, pages 72-73
UltraCAD Operation
N N NNNNNNY NN
Tharkold, page 45
religious astronomy.
5 The mathematics skill cannot be used unskilled to perform spell
casting and magical astronomy.
6 Must be of a faith available in the cosm.
7 This skill is only available to characters of Evil inclination.
8 The streetwise skill may be used unskilled to procure food and water
9 The cyberpsyclhe skill is only available to cyborgs.
10 The focus skill can only be taken by characters who have it listed as their
tag skill, or who have Presence listed as their primary skill category (see
p. 27 of The Storn Knights’ Guide to the Possibility Wars). A character
with focus must have at least one add in faith as well.
1 CE: Core Earth; LL: Living Land; NE: Nile Empire; AY: Aysle; CP:
Cyberpapacy; NT: Nippon Tech; OR: Orrorsh; SS: Star Sphere; TH:
Tharkold; LB: Land Below; TZ: Tz’Ravok.
2 The flight skill can only be used by characters capable of self-powered
flight, or those with equipment which provides them with personal flight
capabilities. Stalengers in the Living Land, and characters with either
the flight power or a gizmo with the flight power. Because of its nature,
the Core Earth rocketpack is an air vehicle.
3 This skill is only available to characters from the specific cosm
indicated. Characters who begin in that cosm but do not belong to the
reality may not have this skill to start the game.
4 The Egyptian religion skill cannot be used unskilled to perform
4
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