Rafał.txt

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FlashUI_Chalkboard_AimingSwitch_1 = Enter [style3]Aiming Mode[/style3] by Kliknijing %CLICKRSICON%
FlashUI_Chalkboard_AimingSwitch_1_ps3 = Enter [style3]Aiming Mode[/style3] by Kliknijing %CLICKRSICON%
FlashUI_Chalkboard_AimingSwitch_1_xbox = Enter [style3]Aiming Mode[/style3] by clicking %CLICKRSICON%
FlashUI_Chalkboard_AimingSwitch_2 = Shoot the switch when it's Red and inactive.
FlashUI_Chalkboard_AimingSwitch_3 = When it turns Green it's activated.
FlashUI_Chalkboard_BlockPuzzel_1 = Collect the four blocks in the surrounding area to start the challenge.
FlashUI_Chalkboard_BlockPuzzel_2 = Slide the puzzle pieces on the board to form a complete picture.
FlashUI_Chalkboard_BlockPuzzel_3 = But it must be done in a finite amount of moves.
FlashUI_Chalkboard_BlockUmbrella_1 = Kliknij %BLOCKICON% while [style3]Focused[/style3] to [style3]Block[/style3] with Alice's [style5]Umbrella[/style5].
FlashUI_Chalkboard_BlockUmbrella_1_xbox = Kliknij %JUMPICON% while [style3]Focused[/style3] to [style3]Block[/style3] with Alice's [style5]Umbrella[/style5].
FlashUI_Chalkboard_BlockUmbrella_1_ps3 = Kliknij %JUMPICON% while [style3]Focused[/style3] to [style3]Block[/style3] with Alice's [style5]Umbrella[/style5].
FlashUI_Chalkboard_BlockUmbrella_2 = If timed correctly Alice's [style3]Block[/style3] can deflect certain enemy attacks.
FlashUI_Chalkboard_ChessPuzzel_1 = Move the [style5]Pawn[/style5] along the [style5]Chessboard[/style5] the opposite pawn mirrors your movement.
FlashUI_Chalkboard_ChessPuzzel_2 = Complete the [style5]Chess Puzzle[/style5] by getting both [style5]Pawns[/style5] to their goal at the same time.
FlashUI_Chalkboard_ChessPuzzel_3 = [style5]Rooks[/style5] will block the [style5]Pawns'[/style5] path.
FlashUI_Chalkboard_ChessPuzzel_4 = Avoid the [style5]Knights[/style5], as they will destroy [style5]Pawns[/style5].
FlashUI_Chalkboard_ChessPuzzel_5 = [style5]Chess Puzzles[/style5] must be completed within the displayed move limit.
FlashUI_Chalkboard_ClockBombBreakableWall_1 = Some walls and floors are weak and can be destroyed.
FlashUI_Chalkboard_ClockBombBreakableWall_2 = Place the [style5]Clockwork Bomb[/style5] near the weak surface.
FlashUI_Chalkboard_ClockBombBreakableWall_3 = Detonate the [style5]Clockwork Bomb[/style5] to destroy the weak surface.
FlashUI_Chalkboard_ClockBombCombat_1 = Throwing a [style5]Clockwork Bomb[/style5] in combat has multiple benefits.
FlashUI_Chalkboard_ClockBombCombat_2 = It will divert enemies, and damage them when detonated.
FlashUI_Chalkboard_ClockBombKliknijurePad_1 = [style5]Kliknijure Pads[/style5] function only when weight is applied.
FlashUI_Chalkboard_ClockBombKliknijurePad_2 = The [style5]Clockwork Bomb[/style5] can be used to maintain weight on a [style5]Kliknijure Pad[/style5].
FlashUI_Chalkboard_Dodge_1 = Alice can [style3]Dodge[/style3] enemy attacks.
FlashUI_Chalkboard_Float_1 = While [style3]Jumping[/style3], Kliknij and hold %JUMPICON% to initiate Alice's [style3]Float[/style3].
FlashUI_Chalkboard_Float_2 = To further extend [style3]Float[/style3], Kliknij and hold %JUMPICON% again while jumping.
FlashUI_Chalkboard_Giant_1 = While [style3]Giant[/style3], Alice can attack by [style3]Stomping[/style3] or [style3]Pounding[/style3].
FlashUI_Chalkboard_Giant_2 = Attack the [style5]Queen's Towers[/style5] to expose her [style5]Heart[/style5].
FlashUI_Chalkboard_Giant_3 = Break down castle gates that block the way.
FlashUI_Chalkboard_Gryphon_1 = Avoid Shipwreck Sharks, cannon fire and mines.
FlashUI_Chalkboard_Gryphon_2 = Kliknij [style5]LeftMouseButton[/style5] to fire cannons and                      [style5]RightMouseButton[/style5] to fire depth charges.
FlashUI_Chalkboard_Gryphon_2_xbox = Kliknij %JUMPICON% to fire cannons and %RANGEDICON% to fire depth charges.
FlashUI_Chalkboard_Gryphon_2_ps3 = Kliknij %JUMPICON% to fire cannons and %RANGEDICON% to fire depth charges.
FlashUI_Chalkboard_HobbyHorse_1 = The [style5]Hobby Horse[/style5] smashes through weak surfaces with ease.
FlashUI_Chalkboard_HobbyHorse_2 = It can also break through enemy defenses.
FlashUI_Chalkboard_Hysteria_1 = When Alice's health is low, [style3]Hysteria[/style3] becomes available.
FlashUI_Chalkboard_Hysteria_2 = Enter [style3]Hysteria[/style3] by Kliknijing %CLICKLSICON%.
FlashUI_Chalkboard_Hysteria_2_ps3 = Enter [style3]Hysteria[/style3] by Kliknijing %CLICKLSICON%.
FlashUI_Chalkboard_Hysteria_2_xbox = Enter [style3]Hysteria[/style3] by clicking %CLICKLSICON%.
FlashUI_Chalkboard_Hysteria_3 = While in [style3]Hysteria[/style3], Alice cannot be hurt, and will inflict more damage.
FlashUI_Chalkboard_Hysteria_4 = Be careful, [style3]Hysteria[/style3] only lasts for limited time.
FlashUI_Chalkboard_OWHH_1 = Control Alice's head by moving %MOVEICON%
FlashUI_Chalkboard_OWHH_2 = Rotate %MOVEICON% to aim cannon. Hold %MELEEICON% to charge shot power, release to fire.
FlashUI_Chalkboard_OWHH_3 = Use the [style5]Cannon[/style5] to destroy weak surfaces and progress through the area.
FlashUI_Chalkboard_OWHH_4 = When Alice's head touches a [style5]Dash Arrow[/style5], it provides a limited time speed boost.
FlashUI_Chalkboard_PepperGrinder_1 = Defeat enemies at range with quick bursts from the [style5]Pepper Grinder[/style5].
FlashUI_Chalkboard_ShrinkSense_1 = Lost and don't know where to go? Try using [style3]Shrink[/style3] where the violets grow.
FlashUI_Chalkboard_ShrinkSense_2 = While shrunk, [style3]Shrink Sense[/style3] will reveal hidden paths and clues.
FlashUI_Chalkboard_Snouts_1 = Throughout every domain keep an ear out for [style5]Snouts[/style5].
FlashUI_Chalkboard_Snouts_2 = Enter [style3]Aiming Mode[/style3] and shoot the [style5]Snout[/style5] with the [style5]Pepper Grinder[/style5].
FlashUI_Chalkboard_Snouts_3 = Once the [style5]Snout[/style5] is full of Pepper...
FlashUI_Chalkboard_Snouts_4 = ...it will reveal paths and collectibles.
FlashUI_Chalkboard_Teacannon_1 = The [style5]Teapot Cannon[/style5] is highly effective against groups of enemies.
FlashUI_Chalkboard_Teacannon_2 = The longer a shot is charged, the larger the blast radius will be.
FlashUI_Chalkboard_Teacannon_3 = The [style5]Teapot Cannon[/style5] can be used to demolish weak surfaces at range.
FlashUI_Chalkboard_Teacannon_4 = Switch between [style5]Pepper Grinder[/style5] and [style5]Teapot Cannon[/style5] by using %WEAPONICON%.
FlashUI_Chalkboard_Vents_1 = Some [style5]Vents[/style5] need to be activated by turning [style5]Valves[/style5].
FlashUI_Chalkboard_Vents_2 = While on the vent you can rotate Alice.
FlashUI_Chalkboard_Vents_3 = To exit the vent Kliknij %JUMPICON% or simply move away from it.
FlashUI_Chalkboard_VorpalBlade_1 = The [style5]Vorpal Blade[/style5] inflicts the swiftest damage to a single target at close range.
FlashUI_Chalkboard_Shadow_1 = Alice can [style3]Move[/style3], [style3]Jump[/style3], [style3]Shrink[/style3] and use her [style3]Float[/style3] as normal. 
FlashUI_Chalkboard_Shadow_2 = Move carefully to avoid the hazards. 
FlashUI_Chalkboard_Music_1 = Pay attention to the notes. Time the correct input to the movement of the glowing bar. 
FlashUI_Chalkboard_Music_2 = If a mistake is made, the challenge will start over. 

FlashUI_ExtraContent = Dodatkowe elementy

FlashUI_EnemyUnlocked = Enemy Unlocked
FlashUI_ExtraContent_FriendsandFoes = Characters
FlashUI_ExtraContent_FriendsandFoesDescription = View details of characters met during Alice's adventure
FlashUI_ExtraContent_FriendsandFoesSubtext = An Almanac of People and Creatures
FlashUI_ExtraContent_FriendsandFoesCH1 = Chapter 1 
FlashUI_ExtraContent_FriendsandFoesCH2 = Chapter 2
FlashUI_ExtraContent_FriendsandFoesCH3 = Chapter 3
FlashUI_ExtraContent_FriendsandFoesCH4 = Chapter 4
FlashUI_ExtraContent_FriendsandFoesCH5 = Chapter 5
FlashUI_ExtraContent_FriendsandFoesCH1Bumby = Doctor Angus Bumby 
FlashUI_ExtraContent_FriendsandFoesCH1BumbyDesc = The founder of the Houndsditch Home and Refuge for Wayward Youth is my landlord, employer, and therapist. A rising star in the philanthropic community, he serves the East End’s vast, deprived juvenile population. His mantra is “I’m winning the war against depravity, misery, and degradation by training my unfortunate patients to forget their pasts." While modesty is not among his attributes, he does important work. 
FlashUI_ExtraContent_FriendsandFoesCH1Pris = Pris Witless
FlashUI_ExtraContent_FriendsandFoesCH1PrisDesc = Before being sacked from Rutledge Asylum, she was a night “nurse" on my ward. She mistakenly imagines we’re friends on that account. Her addiction to gin has forced her to become a dog’s body for a variety of East End practitioners. No errand is too menial or beneath her dignity. Her wages can’t support her need to be constantly inebriated.  Not sure how she supplements her income; but I’d rather not think about it.
FlashUI_ExtraContent_FriendsandFoesCH1IR = Insidious Ruin
FlashUI_ExtraContent_FriendsandFoesCH1IRDesc = An unnatural and hostile combination of ruined mechanical parts vomits pollution and slashes through the muck it dispenses. A mindless, industrial disease, it oozes grease and organic slime and wields a dangerous weapon.  Its unseemly sound and noisome stench completes its menacing aura.  An awful head adds to its revolting appearance.
FlashUI_ExtraContent_FriendsandFoesCH1Bolt = Bolterfly
FlashUI_ExtraContent_FriendsandFoesCH1BoltDesc = What pass for fauna in the Hatter’s Domain resemble winged cross bow bolts. They nest in the now wrecked machinery, of which they’re very protective. They become fractious when disturbed, and for dumb “creatures" they’re annoyingly resourceful.
FlashUI_ExtraContent_FriendsandFoesCH1MadCap = Madcaps
FlashUI_ExtraContent_FriendsandFoesCH1MadCapDesc = The erstwhile guardians of the Domain appear to...
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