sovereign stone a tangled web.pdf
(
2043 KB
)
Pobierz
ATANGLEDWEB
PO Box 517
Williams Bay, WI 53191
United States
http://www.sovstone.com
This electronic publication of A Tangled Web is done under version 1.0a
of the Open Game License and the d20 System Trademark License Version
3.0, d20 System Trademark Logo Guide and System Reference Document
by permission from Wizards of the Coast.
Designation of Product Identity: The following items are hereby designat-
ed as Product Identity in accordance with Section 1 (e) of the Open Game
License, version 1.0a: Any and all Sovereign Press logos and identifying
marks and trade dress, including all Sovereign Press Product and Product
Line names including but not limited to Sovereign Stone, the Sovereign
Stone logo, Sovereign Stone Campaign Sourcebook, Codex Mysterium,
Bestiary of Loerem, Old Vinnengael and Loerem; any locations, gods, his-
toric events, magic items, organizations; and any and all stories, story-
lines, plots, thematic elements, fiction, and dialogue; and all artwork,
symbols, designs, depictions, illustrations, maps, and cartography, like-
nesses, poses, logos, or graphic designs, except such elements that
already appear in the d20 System Reference Document and are already
OGC by virtue of appearing there. The above Product Identity is not Open
Game Content.
Designation of Open Content: Subject to the Product Identity designation
above, the contents the page with the header “Weaver Rat” is declared
Open Game Content.
Some of the portions of this book originate or are derived from the System
Reference Document and are © 2000 Wizards of the Coast, Inc. All such
portions are designated Open Game Content.
All contents of this book, regardless of designation, are copyrighted year
2002 Sovereign Press, Inc. All rights reserved. Reproduction or use with-
out the written permission of the publisher is expressly forbidden, except
for the purpose of review.
Sovereign Stone, the Sovereign Stone logo, Loerem, Sovereign Press,
Inc., the Sovereign Press logo, Sovereign Stone Campaign Sourcebook,
Codex Mysterium, The Taan, Bestiary of Loerem and Old Vinnengael are
trademarks of Sovereign Press, Inc. All rights reserved.
The mention of or reference to any company or product in these pages is
not a challenge to the trademark or copyright concerned.
“d20 System” and the “d20 System” logo are Trademarks owned by
Wizards of the Coast and are used according to the terms of the d20 Sys-
tem License version 3.0. A copy of this License can be found at www.wiz-
ards.com.
“Dungeons & Dragons® and Wizards of the Coast® are Registered
Trademarks of Wizards of the Coast, and are used with permission.”
Copyright ©2002 Sovereign Press.
Originally printed in Campaign Magazine, August 2002.
Conceptualization
Larry Elmore, Margaret Weis
& Tracy Hickman
Story Concept
Jamie Chambers
Design
Christopher Coyle
Editing
Jamie Chambers
Cover Illustration
Alan Gutierrez & Stephen Daniele
Interior Illustration
Andy Hopp, Les Evans, Stephen
Daniele
Cartography
Craig Zipse
Art Direction
Don Perrin & Christopher Coyle
Graphic Design
Matt Adelsperger & Don Perrin
A special thanks to Sean Everette, Campaign Magazine, and our good friends at
Fast Forward Entertainment.
Haedol raised his son the best he could, aided by his
friend and chamberlain, Jaryn. Between the two of
them, the young boy grew up a bit wild and mis-
chievous, but with the same good heart possessed by
his father. That’s why the sudden and unexpected
kidnapping of young Ranulf has struck the house-
hold of Baron Haedol fairly hard.
The Haedol family is considered wealthy, but their
wealth comes not from currency, instead it is tied up
in land and investments throughout the kingdom.
When the ransom demand came, however, the Baron
was shocked to see what the bandits wanted—in
addition to a relatively “paltry” sum of 1,000 argents,
they also wanted the Baron to deliver an ancient fam-
ily heirloom, the
circlet of the serpent
, which had been
buried with the Baron’s great-grandfather, a Temple
Magi of some renown.
The Baron and Jaryn went to the Crypt to retrieve the
heirloom, but they found the crypt had been dis-
turbed already, the sealed doors broken open, with
something dark and foul taking up residence within.
If the Baron doesn’t come up with the complete ran-
som in time, the bandits have threatened to kill Ran-
ulf, something the Baron could never allow. Slowly,
time creeps by, and the Baron needs help to retrieve
the
circlet
and his son from danger. Luckily, there just
happens to be a “famous” band of heroes around
who can possibly help!
A T
ANGLED
W
EB
I
NTRODUCTION
A nobleman’s only son and heir has been kidnapped,
held by an unscrupulous group of bandits whose
ransom demands include a family relic long since
buried in the family crypt. Unfortunately, something
terrible has taken residence in the crypt, and the
nobleman needs the item before it is too late to save
his son. Perhaps he can enlist the aid of a group of
adventurers, who have become rather famous in the
area, to help save his son.
A Tangled Web
is a Sovereign Stone d20 System
adventure designed for a party of 4-6 2
nd
and 3
rd
level characters (though it can be modified to work
for both lower and higher level parties with minimal
effort). If this is the players first adventure in the
world of Sovereign Stone, be sure to spend some
time going over the differences between adventuring
in Loerem and other d20 System campaign worlds.
For those who do not own the
Sovereign Stone Cam-
paign Sourcebook
(and you really should, you know!)
information below is provided as a guideline on
modifying the adventure for other campaign set-
tings.
C
ONVERTING
T
HE
A
DVENTURE
A Tangled Web
was designed primarily for use with
the
Sovereign Stone Campaign Sourcebook
, and assumes
that the Referee has access to it, in addition to the
d20
Dungeons & Dragons Core Rulebooks I-III
.
If you do not possess the
Sovereign Stone Campaign
Sourcebook
but still wish to use this adventure, it is
relatively simple to adapt the adventure to another
campaign. Replace Noble-classed characters with
equivalent levels in Fighter or twice the equivalent
levels in the Aristocrat NPC class. The Void mage
should become a Wizard specialized in the use of
Necromancy (with the appropriate feats to represent
this). To animate the skeletons, give the Void mage a
wand of animate dead
, and the
circlet of serpents
will
grant a +5 effective level to spellcasters who wear the
circlet
, when considering the effects of the spells they
are casting (but not to the memorized or known
spells).
R
EFEREE
I
NFORMATION
Jaryn is a descendant of an illegitimate son born to
the Haedol family more than five generations back.
He insinuated himself into Baron Haedol’s good
graces when the Baron was still a young rake in the
Vinnengaelean Court. Deep in his heart, he despises
the good-natured Baron, for he believes he should
have been the rightful heir to everything the Baron
now possesses. Biding his time, Jaryn worked dili-
gently in order to ensure he could become the
Baron’s “friend” and eventual chamberlain. It was
Jaryn who secretly poisoned the Baron’s young wife
so that she would die in child labor, also hoping to
kill the unborn heir as well, though he failed. Over
the years, he has tried many times to “kill” young
Ranulf, but somehow the child managed to find a
way into Jaryn’s heart, enough so that Jaryn could
never really bring himself to kill the young boy. In
disgust at his own soft-heartedness, Jaryn has decid-
ed that if he cannot destroy the Haedols, he will
leave and go his own way—but he will not go empty
handed.
For years, Jaryn has studied the manuscripts left
behind by the Baron’s great-grandfather in the
library. Secretly, Jaryn taught himself the ways of
Void magic, desiring the power it promised him. It
was in those texts that Jaryn learned of the
circlet of
B
ACKGROUND
Baron Haedol is a simple man, despite his ancient
and noble lineage. He and his family live outside of
New Vinnengael, in their ancestral estate, where they
content themselves with overseeing a modest land-
holding. Ten years ago, his wife passed away during
childbirth, leaving him to care for their newborn son.
SOVEREIGN STONE: A TANGLED WEB
the serpent
. Said to bestow increased aptitude at spell-
casting, the
circlet
is a prize many would give their
lives for, if they knew of its existence. Since it had
been buried with the Baron’s ancestor more than a
hundred years ago, Jaryn knew that his opportunity
to gain something from the Haedols had finally
arrived.
Stealing away one evening, Jaryn headed for the
Haedol Family Crypt in order to dig up the
circlet
.
Unfortunately, he discovered to his chagrin that
something foul and dangerous had beat him to the
prize, but had become trapped by a latent magic. His
own magical talents hindered by the same magic,
Jaryn just barely managed to escape with his life.
Enraged by yet another setback, Jaryn decided it was
time to take drastic measures. Riding out, he found a
small group of bandits. Offering them a hefty sum,
he enlisted them to kidnap young Ranulf and ran-
som the boy to the Baron. The bandits could keep
whatever money they desired, but they would also
ask for the
circlet
, which Jaryn would pay them
another tidy sum to hand over to him. The bargain
met, Jaryn aided the bandits in kidnapping Ranulf
and in composing the ransom note, leaving it for the
Baron to discover.
S
YNOPSIS
The adventure begins as the characters are
approached by Jaryn, looking to enlist their aid in
dealing with the kidnappers. They will be escorted to
the Haedol Estate, where the baron will make an
impassioned plea and offer a handsome reward, if
the characters could retrieve the
circlet
and act with
him to ensure the safe return of his son.
Once the characters have agreed to the task, they will
first need to enter the Haedol Family Crypt and
retrieve the
circlet
from the same room in which a
skig has been trapped. With the
circlet
in hand, they
can return to the Baron, escorting him to the meeting
place with the bandits. Unfortunately, young Ranulf
has already managed to escape the bandits on his
own, getting lost in the forest. The bandits, of course,
still want their payment, so they’ve arranged a ruse,
using a decoy instead of the real boy. If the characters
can uncover the ruse in time, they can track down the
run-away boy and return him to his father, though
Jaryn will also be waiting, and his sanity may not be
able to handle yet another defeat.
SOVEREIGN STONE: A TANGLED WEB
faced, elderly woman (Atone’s wife, Vinnengae-
lean/Expert 3; Cha 16; hp 10) who will escort the
character’s to the Baron’s study. To set the scene, read
or paraphrase the following:
A
DVENTURE
S
TART
There are a number of ways that this adventure can
begin. If the characters have already adventured a
time or two together, then news of their exploits can
easily reach the ears of both Jaryn and Baron Haedol.
Jaryn will put forth the idea of hiring a group of
adventurers to retrieve the
circlet
, and the anxious
Baron will readily agree. ANoble character (particu-
larly a Vinnengaelean), may be well known as an
adventurer, so the Baron may appeal to that charac-
ter for assistance. Otherwise, Jaryn will approach the
characters one day while they are resting up in a
nearby inn or tavern.
You are escorted through a grand hallway,
filled with relics of past barons: suits of
archaic armor and shields free of dust or
patina; paintings and sculptures of regal
looking men, all staring down their distinc-
tively hooked noses; banners and trophies
of victories long since forgotten.
Pausing at the entryway of a room illumi-
nated by a flickering hearthfire, Madge
hesitates for a moment before softly calling
out, “M’lord Baron? Your guests have
arrived.”
A
LTERNATE
A
DVENTURE
H
OOK
If you are continuing this adventure immediately
after
Flesh & Bone
(the introductory adventure
included in the
Sovereign Stone Campaign Sourcebook
),
the easiest method of introducing the characters is to
have the portal at the end of the adventure lead to an
area nearby. Throw a quick, simple encounter at
them (such as a lone ogre lurking at the end of the
tunnel). Seeing the creature attacking a helpless
group of peasants, allow the characters to easily
overcome this foe. The peasants will loudly proclaim
the adventurers as their saviors, the story of their
exploit quickly growing larger and more unrecogniz-
able with each telling until it seems that the heroes
defeated an entire army by themselves. The Baron
will be brought word of these brave heroes, sending
them a request for a banquet thrown in their honor.
Once the characters have been rested and fed, their
praises lauded about the room, the Baron will put
forth his plea for their help.
A heavy voice, rough with sorrow, answers,
“Please, bring them in Madge.”
When the characters enter the room, they see Ran-
ulf the Elder, Baron Haedol (Vinnengaelean/Noble
3: See NPCs) rising from his chair, where he had
been sitting and staring into the fire. His normally
cheerful blue eyes are bloodshot and red, his
mouse-brown hair liberally streaked with white,
his handsome face wrinkled with pain and sorrow,
with the distinctive Haedol nose red and veined
from both crying and alcohol. His clothing is of a
fine cut, but it doesn’t look like he has changed or
bathed in many days. It doesn’t look he’s slept for
days either. Nevertheless, he will do his best to
make the characters feel welcome, playing the per-
fect host and inviting the characters to join him at
dinner, where he will discuss the situation with
them.
When the Baron escorts the characters to the for-
mal dining room, they will be met there by Jaryn
(Vinnengaelean/Noble 1, Void Mage 2: See NPCs).
Jaryn is a dapper, handsome man. Dressed elegant-
ly, he cuts a startling contrast against the Baron,
who looks a bit threadbare and beaten down. He
will smilingly introduce himself to the characters,
and over dinner, will be most impressed by tales of
their exploits. Only after the meal is finished will
Jaryn turn to the Baron (who remains sober and
silent throughout dinner) and “gently” prod him
into asking the characters for aid.
The Baron will reluctantly tell the characters of his
son’s kidnapping, and of the ransom demand
found upon the boy’s bed. Finally, almost at the
point of tears, he will plead for assistance. He tells
the characters that the
circlet
was a gift to his great-
grandfather from the Revered Magus of the Temple
of Magi in New Vinnengael. When his great-grand-
father died, it was interred at his request, in the
E
VENT
O
NE
:
M
EETING WITH THE
B
ARON
Regardless of how the characters are approached,
whether through a messenger or by Jaryn directly,
they will be invited to meet with the Baron at his
estate that evening. The Haedol Estate is old, predat-
ing the fall of Old Vinnengael, but it has been main-
tained in excellent condition. More of an elaborate
hunting lodge, crafted of strong granite with stained
glass windows, it’s set atop a small hill, where it
overlooks a fragrant orchard. Slightly off to the side
and the rear, there is a small, well-kept stable where
the Baron keeps two horses, one for himself and one
for his son. The stable is overseen by Atone, an eld-
erly but still spry stableman (Vinnegaelean/Expert 5;
Dex 15; hp 15), who will take good care of any hors-
es placed within.
When the characters knock upon the heavy wooden
door of the estate, it will be answered by a woman
who introduces herself as Madge. Madge is a sweet-
SOVEREIGN STONE: A TANGLED WEB
Plik z chomika:
R5700
Inne pliki z tego folderu:
sovereign stone sanctuary.pdf
(11703 KB)
sovereign stone escape into darkness.pdf
(4757 KB)
sovereign stone codex mysterium.pdf
(5505 KB)
sovereign stone campaign sourcebook.pdf
(36251 KB)
sovereign stone a tangled web.pdf
(2043 KB)
Inne foldery tego chomika:
0one Games
12 to Midnight
93 Games Studio
A New Arcadia Publications
Adamant Entertainment
Zgłoś jeśli
naruszono regulamin