map_creation.txt

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colony_creation
{
	easy
	{
		area1 //Area 1
		{
			colony_spots = 4 //How many colony spots are created
			initial_selection_min = 1 //How many non neighbour colony spots are selected at the initial step (min) 
			initial_selection_max = 4 //how many non neighbour colony spots are selected at the initial step (max)
		}
		area2 
		{
			colony_spots = 4 
			initial_selection_min = 1 
			initial_selection_max = 4 
		}
		area3
		{
			colony_spots = 4 
			initial_selection_min = 1 
			initial_selection_max = 4 
		}
		area4
		{
			colony_spots = 4 
			initial_selection_min = 1 
			initial_selection_max = 4 
		}
		area5
		{
			colony_spots = 4 
			initial_selection_min = 1 
			initial_selection_max = 4 
		}
		area6
		{
			colony_spots = 4 
			initial_selection_min = 1 
			initial_selection_max = 4 
		}
		area7
		{
			colony_spots = 4 
			initial_selection_min = 1 
			initial_selection_max = 4 
		}		
	}
	normal
	{
		area1 //Area 1
		{
			colony_spots = 3 //How many colony spots are created
			initial_selection_min = 1 //How many non neighbour colony spots are selected at the initial step (min)
			initial_selection_max = 3 //how many non neighbour colony spots are selected at the initial step (max)
		}
		area2 
		{
			colony_spots = 3 
			initial_selection_min = 1 
			initial_selection_max = 3 
		}
		area3
		{
			colony_spots = 3
			initial_selection_min = 1 
			initial_selection_max = 3 
		}
		area4
		{
			colony_spots = 3 
			initial_selection_min = 1 
			initial_selection_max = 3 
		}
		area5
		{
			colony_spots = 3 
			initial_selection_min = 1 
			initial_selection_max = 3 
		}
		area6
		{
			colony_spots = 3 
			initial_selection_min = 1 
			initial_selection_max = 3 
		}
		area7
		{
			colony_spots = 3
			initial_selection_min = 1 
			initial_selection_max = 3
		}		
	}
	hard
	{
		area1 //Area 1
		{
			colony_spots = 2 //How many colony spots are created
			initial_selection_min = 1 //How many non neighbour colony spots are selected at the initial step (min)
			initial_selection_max = 2 //how many non neighbour colony spots are selected at the initial step (max)
		}
		area2 
		{
			colony_spots = 2 
			initial_selection_min = 1 
			initial_selection_max = 2 
		}
		area3
		{
			colony_spots = 2
			initial_selection_min = 1 
			initial_selection_max = 2 
		}
		area4
		{
			colony_spots = 2 
			initial_selection_min = 1 
			initial_selection_max = 2 
		}
		area5
		{
			colony_spots = 2 
			initial_selection_min = 1 
			initial_selection_max = 2 
		}
		area6
		{
			colony_spots = 2 
			initial_selection_min = 1 
			initial_selection_max = 2 
		}
		area7
		{
			colony_spots = 2
			initial_selection_min = 1 
			initial_selection_max = 2
		}		
	}
	

}


resource_creation
{
	second_resource_probability = 1 //probability for colony spot to have a second resource
	third_resource_probability = 0.05 //probability for colony spot to have a third resource (scaled (thirdprob/secondprob) )
	
	resource_creation_attempts = 3 //larger value decreases the chance to spawn whale resources
	
	//distance from colony spot 
	first_resource_min_distance = 80
	first_resource_max_distance = 100 //keep under soi min
	
	second_resource_min_distance = 120
	second_resource_max_distance = 200
	
	third_resource_min_distance = 220
	third_resource_max_distance = 260   //keep under soi max

	//NOTE! Do not add item_whale to any of the areas, it is automatically generated if the 
	//spot happens to reside in water
	Area1
	{
		item_tobacco			= 0
		item_whale				= 0			//should always be 0	
		item_dyes				= 0
		item_spices				= 0
		item_gold_ore			= 1
		item_cocoa				= 0
		item_coffee				= 0
		item_hides				= 1
		item_sugar_cane			= 0
		item_gem_stones			= 1
		item_iron_ore			= 1
		item_cotton				= 0
		item_silver_ore			= 0		
	}
	
	Area2
	{
		item_tobacco			= 0
		item_whale				= 0			//should always be 0	
		item_dyes				= 0
		item_spices				= 0
		item_gold_ore			= 1
		item_cocoa				= 0
		item_coffee				= 0
		item_hides				= 1
		item_sugar_cane			= 0
		item_gem_stones			= 1
		item_iron_ore			= 1
		item_cotton				= 0
		item_silver_ore			= 0				
	}
	
	Area3
	{
		item_tobacco			= 1
		item_whale				= 0			//should always be 0	
		item_dyes				= 0
		item_spices				= 0
		item_gold_ore			= 0
		item_cocoa				= 0
		item_coffee				= 0
		item_hides				= 1
		item_sugar_cane			= 0
		item_gem_stones			= 0
		item_iron_ore			= 1
		item_cotton				= 1
		item_silver_ore			= 0				
	}
	
	Area4
	{
		item_tobacco			= 1
		item_whale				= 0			//should always be 0	
		item_dyes				= 0
		item_spices				= 1
		item_gold_ore			= 1
		item_cocoa				= 1
		item_coffee				= 0
		item_hides				= 1
		item_sugar_cane			= 0
		item_gem_stones			= 0
		item_iron_ore			= 0
		item_cotton				= 1
		item_silver_ore			= 1				
	}
	
	Area5
	{
		item_tobacco			= 0
		item_whale				= 0			//should always be 0	
		item_dyes				= 0
		item_spices				= 1
		item_gold_ore			= 0
		item_cocoa				= 1
		item_coffee				= 1
		item_hides				= 0
		item_sugar_cane			= 1
		item_gem_stones			= 0
		item_iron_ore			= 0
		item_cotton				= 0
		item_silver_ore			= 0				
	}
	
	Area6
	{
		item_tobacco			= 0
		item_whale				= 0			//should always be 0	
		item_dyes				= 1
		item_spices				= 1
		item_gold_ore			= 0
		item_cocoa				= 1
		item_coffee				= 1
		item_hides				= 0
		item_sugar_cane			= 1
		item_gem_stones			= 0
		item_iron_ore			= 0
		item_cotton				= 0
		item_silver_ore			= 1		
	}
	
	Area7
	{
		item_tobacco			= 0
		item_whale				= 0			//should always be 0	
		item_dyes				= 0
		item_spices				= 0
		item_gold_ore			= 1
		item_cocoa				= 1
		item_coffee				= 1
		item_hides				= 0
		item_sugar_cane			= 0
		item_gem_stones			= 0
		item_iron_ore			= 0
		item_cotton				= 0
		item_silver_ore			= 0		
	}	
}
		
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