colony_creation { easy { area1 //Area 1 { colony_spots = 4 //How many colony spots are created initial_selection_min = 1 //How many non neighbour colony spots are selected at the initial step (min) initial_selection_max = 4 //how many non neighbour colony spots are selected at the initial step (max) } area2 { colony_spots = 4 initial_selection_min = 1 initial_selection_max = 4 } area3 { colony_spots = 4 initial_selection_min = 1 initial_selection_max = 4 } area4 { colony_spots = 4 initial_selection_min = 1 initial_selection_max = 4 } area5 { colony_spots = 4 initial_selection_min = 1 initial_selection_max = 4 } area6 { colony_spots = 4 initial_selection_min = 1 initial_selection_max = 4 } area7 { colony_spots = 4 initial_selection_min = 1 initial_selection_max = 4 } } normal { area1 //Area 1 { colony_spots = 3 //How many colony spots are created initial_selection_min = 1 //How many non neighbour colony spots are selected at the initial step (min) initial_selection_max = 3 //how many non neighbour colony spots are selected at the initial step (max) } area2 { colony_spots = 3 initial_selection_min = 1 initial_selection_max = 3 } area3 { colony_spots = 3 initial_selection_min = 1 initial_selection_max = 3 } area4 { colony_spots = 3 initial_selection_min = 1 initial_selection_max = 3 } area5 { colony_spots = 3 initial_selection_min = 1 initial_selection_max = 3 } area6 { colony_spots = 3 initial_selection_min = 1 initial_selection_max = 3 } area7 { colony_spots = 3 initial_selection_min = 1 initial_selection_max = 3 } } hard { area1 //Area 1 { colony_spots = 2 //How many colony spots are created initial_selection_min = 1 //How many non neighbour colony spots are selected at the initial step (min) initial_selection_max = 2 //how many non neighbour colony spots are selected at the initial step (max) } area2 { colony_spots = 2 initial_selection_min = 1 initial_selection_max = 2 } area3 { colony_spots = 2 initial_selection_min = 1 initial_selection_max = 2 } area4 { colony_spots = 2 initial_selection_min = 1 initial_selection_max = 2 } area5 { colony_spots = 2 initial_selection_min = 1 initial_selection_max = 2 } area6 { colony_spots = 2 initial_selection_min = 1 initial_selection_max = 2 } area7 { colony_spots = 2 initial_selection_min = 1 initial_selection_max = 2 } } } resource_creation { second_resource_probability = 1 //probability for colony spot to have a second resource third_resource_probability = 0.05 //probability for colony spot to have a third resource (scaled (thirdprob/secondprob) ) resource_creation_attempts = 3 //larger value decreases the chance to spawn whale resources //distance from colony spot first_resource_min_distance = 80 first_resource_max_distance = 100 //keep under soi min second_resource_min_distance = 120 second_resource_max_distance = 200 third_resource_min_distance = 220 third_resource_max_distance = 260 //keep under soi max //NOTE! Do not add item_whale to any of the areas, it is automatically generated if the //spot happens to reside in water Area1 { item_tobacco = 0 item_whale = 0 //should always be 0 item_dyes = 0 item_spices = 0 item_gold_ore = 1 item_cocoa = 0 item_coffee = 0 item_hides = 1 item_sugar_cane = 0 item_gem_stones = 1 item_iron_ore = 1 item_cotton = 0 item_silver_ore = 0 } Area2 { item_tobacco = 0 item_whale = 0 //should always be 0 item_dyes = 0 item_spices = 0 item_gold_ore = 1 item_cocoa = 0 item_coffee = 0 item_hides = 1 item_sugar_cane = 0 item_gem_stones = 1 item_iron_ore = 1 item_cotton = 0 item_silver_ore = 0 } Area3 { item_tobacco = 1 item_whale = 0 //should always be 0 item_dyes = 0 item_spices = 0 item_gold_ore = 0 item_cocoa = 0 item_coffee = 0 item_hides = 1 item_sugar_cane = 0 item_gem_stones = 0 item_iron_ore = 1 item_cotton = 1 item_silver_ore = 0 } Area4 { item_tobacco = 1 item_whale = 0 //should always be 0 item_dyes = 0 item_spices = 1 item_gold_ore = 1 item_cocoa = 1 item_coffee = 0 item_hides = 1 item_sugar_cane = 0 item_gem_stones = 0 item_iron_ore = 0 item_cotton = 1 item_silver_ore = 1 } Area5 { item_tobacco = 0 item_whale = 0 //should always be 0 item_dyes = 0 item_spices = 1 item_gold_ore = 0 item_cocoa = 1 item_coffee = 1 item_hides = 0 item_sugar_cane = 1 item_gem_stones = 0 item_iron_ore = 0 item_cotton = 0 item_silver_ore = 0 } Area6 { item_tobacco = 0 item_whale = 0 //should always be 0 item_dyes = 1 item_spices = 1 item_gold_ore = 0 item_cocoa = 1 item_coffee = 1 item_hides = 0 item_sugar_cane = 1 item_gem_stones = 0 item_iron_ore = 0 item_cotton = 0 item_silver_ore = 1 } Area7 { item_tobacco = 0 item_whale = 0 //should always be 0 item_dyes = 0 item_spices = 0 item_gold_ore = 1 item_cocoa = 1 item_coffee = 1 item_hides = 0 item_sugar_cane = 0 item_gem_stones = 0 item_iron_ore = 0 item_cotton = 0 item_silver_ore = 0 } }
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