Water { vNormalModifier = 1.0,2.0,4.0,8.0 // Colour of the water surface vDepthColor = 0.15,0.2,0.2 // Colour of the water depth vDepthColorDeep = 0.1,0.12,0.16 vAmbientColor 0.0,0.0,0.0 vExtinction = 0.35,1.5,2.0 vFoamExistence = 0.65,1.35,2.95 vScale = 0.015,0.015 vSpecularParams = 2.0,128.0 vWindForce = 0.0,0.0 fMaxAmplitude = 1.75 fNormalScale = 1.5 fWaveSharpness = 3.5 fWaveSpeed = 1.0 fRefractionScale = 0.005 fShoreHardness = 1.0 fDisplace = 1.7 fFadeSpeed = 1.515 fVisibility = 4.0 fSunScale = 3.0 fShininess = 1.0 vBlurPasses = 2.0,1.0 vBlurRadius = 1.0,0.5 bBlurReflection = 1 } Bloom { fBlurRadius = 0.5 iBlurPasses = 3 fGlowOffset = 180 fGlowExponent = 0.3 fGlowFactor = 0.65 }
maciasldz