d20 Skirmisher Game Development Group City Builder Volume 07 Service Places.pdf

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City Builder V
City Builder Volume 7:
olume 7:
City Builder V
City Builder Volume 7:
City Builder V olume 7:
olume 7:
City Builder V
olume 7:
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By Michael J. V
By Michael J. Varhola, Jim Clunie,
By Michael J. V arhola, Jim Clunie,
arhola, Jim Clunie,
arhola, Jim Clunie,
and the Skirmisher Game Development Group
By Michael J. Varhola, Jim Clunie,
By Michael J. V
By Michael J. V
arhola, Jim Clunie,
arhola, Jim Clunie,
and the Skirmisher Game Development Group
and the Skirmisher Game Development Group
and the Skirmisher Game Development Group
905035034.001.png
City Builder V
City Builder Volume 7:
olume 7:
S ERVICE
P P
ERVICE P
L
A CES
ERVICE
CES
arhola, Jim Clunie,
and the Skirmisher Game Development Group
By Michael J. V
By Michael J. Varhola, Jim Clunie,
arhola, Jim Clunie,
and the Skirmisher Game Development Group
905035034.002.png
City Builder V
City Builder Volume 7:
olume 7:
S ERVICE
P P
ERVICE P
L
A CES
ERVICE
CES
Skirmisher Publishing LLC
P.O. Box 150006
Alexandria, VA 22315
ebsite: http://www.skirmisher.com
Game Stor
W ebsite:
ebsite:
ebsite:
Game Stor e:
e: http://skirmisher.cerizmo.com
Email:
Game Stor
e:
Email: d20@skirmisher.com
Email:
Authors:
Authors: Michael J. Varhola, Jim Clunie, and the Skirmisher Game Development Group
Authors:
Publishers: Robert “Mac” McLaughlin, Michael J. Varhola, and Geoff Weber
Publishers:
Editor -in-Chief/Layout and Design:
-in-Chief/Layout and Design: Michael J. Varhola
Editor
-in-Chief/Layout and Design:
Images in this book are variously from Skirmisher Pub-
lishing LLC’s Vintage Clipart series (page 13), the Do-
ver Pictorial Archive Series (pages 1, 2, 5, 9, 11, 15, 17,
21, 23) and used by permission of Dover Publications
Inc., the property of Skirmisher Publishing LLC (pages
26, 27), or in the public domain.
All contents of this book, regardless of other desig-
nation, are Copyright 2008 Skirmisher Publishing. All
rights reserved. Reproduction of material contained in
this work by any means without written permission
from the publisher is expressly forbidden except for
purposes of review.
This book is protected under international treaties
and the copyright laws of the United States of America.
Mention or reference to any company, product, or oth-
er copyrighted or trademarked material in no way con-
stitutes a challenge to the respective copyright or trade-
mark concerned. This book is a work of fiction and any
resemblance of its contents to actual people, organiza-
tions, places, or events is purely coincidental.
First publication:
First publication:
First publication: August 2008; SKP E 0821.
Cover Images:
Cover Images: Front, Tavern Interior, by Adriaen van
Ostade (1680). Back, An Open-Air Restaurant, Lahore,
by Edwin Lord Weeks (c. 1889).
Cover Images:
Viewing This Book
iewing This Book
This book has been designed to be as
user-friendly as possible from both the
perspectives of printing out for use in
hard copy and viewing on a comput-
er screen. It has been laid out like a
traditional print book with the idea
that each even-numbered page com-
plements the odd-numbered page that
it should face (e.g., the image of the
bathers on page 9 is intended to face
and illustrate the Bathhouse entry on
page 8).
iewing This Book
With the above in mind, the optimal
way to view and enjoy this book would
be to print it out and organize it in a
binder so that the pages are arranged
as described above. This is by no
means necessary, however, for using
and fully benefiting from City Builder
Volume 7: Service Places and its con-
tents.
2
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T able of Contents
able of Contents
Introduction
4
About This Series..............................................................................................................................................4
Using This Book................................................................................................................................................5
Barbershop
6
Bathhouse
8
Hostel
10
110
Inn
12
112
Rooming House
ooming House
15
115
Kitchen
16
116
Restaurant
18
118
Taver
aver
n
20
220
Appendix: Random T
Appendix: Random Taver
aver
avern Generation
n Generation
22
222
Skirmisher Product List
226
Skirmisher Electronic Products.............................................................................................................................26
Skirmisher Analog Products..................................................................................................................................27
26
226
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Introduction
A fter weeks of marching through wilderness and dank caverns, sloshing and struggling through muck,
slime, and blood, and sleeping on flagstones and rock, most adventurers find it either necessary or
enjoyable to seek the comforts of civilization. A return to a familiar and welcoming inn or eatery can
serve to remind characters and players alike that not all in the world is grim, dangerous, or unpleasant, and that
there are simple things worth fighting for.
Service places provide necessities like nourishment,
accommodations, and facilities for personal sanitation.
Such venues include inns, hostels, and rooming hous-
es, and similar places, where characters can find lodg-
ings; taverns, commercial kitchens, and restaurants,
where they can obtain various sorts of food and drink;
and barbershops and bathhouses, where they can have
their hygiene needs attended to.
Facilities that provide such services cater to those
who are away from the comforts of their own homes,
among them adventurers, travelers, and itinerants, as
well as townsfolk who wish to socialize with each oth-
er or periodically indulge in luxuries they cannot af-
ford every day. Such places are prolific in the towns
and cities of a typical ancient, medieval, or fantasy
milieu, and might also be found to some extent in com-
munities as small as villages. Settlements that have
few outside visitors are unlikely to support many plac-
es of this sort, however, so in small and isolated com-
munities occasional travelers might have to meet their
needs in other ways (e.g., stay overnight at religious
institutions or as guests with more affluent locals who
have room to spare in their houses).
In rural areas, service places might exist in areas
crossed by major transportation routes, especially at
crossroads, natural stopping points, or waypoints man-
dated by the government. In such areas, facilities of
this sort are usually established in compounds and pro-
vide accommodations, victuals, stabling, and perhaps
several other lesser services or workshops within a
building or enclosure with defensive features commen-
surate with the prevailing level of expected threat. Such
intra-city facilities are, naturally, more likely to be com-
mon in well-administered areas with good roads and a
strong government than in perilous Dark Age settings
where any sort of travel is extremely hazardous (but to
be more heavily fortified in the latter sort of milieu).
Service places of various sorts are typically run by
private businessfolk with suitable backgrounds in pro-
visioning and bookkeeping, but might also be estab-
lished by major religious institutions or the civic gov-
ernment, either at subsidized charges or as acts of char-
ity (often with the practical aims of keeping the indi-
gent from dying inconveniently in the streets or resort-
ing to crime). Former adventurers might also run such
institutions, especially in marginal areas with which
they might be familiar.
Service facilities can vary widely in size, appear-
ance, and construction, although in a traditional game
setting a great many of them are often simply roomier
versions of the sorts of structures similar to those de-
scribed under “Buildings” in City Builder Volume 1:
Communities. Service facilities with a larger clientele
— especially those that cater to the workforce of large
institutions — might require purpose-built halls or multi-
storey buildings of heavy timbers, brick, or stone or be
expanded over time to a complex of interconnected
buildings.
Most of the areas within service places are dedicat-
ed to the needs of their customers, and might include
dining areas, bedrooms, or kitchens, as appropriate. In
addition, there might also be storage areas, an office
for the proprietor, private living quarters for his family
and staff, a secure place for cash or other valuables (for
both owners and customers), or small workshops.
Security at such areas is usually limited to vigilant
staff and locks or bars on points of entry like doors and
windows. Many such places, of course, especially those
patronized by adventurers or military personnel, might
also have bodies of customers that can discourage or
foil attacks against them.
About This Series
About This Series
This is the seventh volume in a series of 11 books de-
signed not just to provide Game Masters with concrete
information about how to create places essential to their
own fantasy role-playing campaigns, but also to inspire
them to develop ones that are believable, colorful, and
exciting for their players’ characters to visit.
City Builder Volume 7: Service Places describes lo-
cales that characters can visit to fulfill their needs for
things like food, drink, sleep, and personal hygiene
and include some of the most quintessential places
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