ps.1.1 tex t0 ; base texture tex t1 ; reflect texture mul r0.rgb, t0, v0 mul r1, v1, t0.a add r0.rgb, r0, r1 +mov r0.a, v0.a mul r1, t1, t0.a mul r1, r1, v0 add r0.rgb, r0, r1
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