// Example/Default mapcycle for Deathmatch Maps // Copy to mapcycle.txt to use :) // op4_bootcamp "\minplayers\0\maxplayers\32\mp_weaponstay\1\" op4_datacore "\minplayers\0\maxplayers\32\mp_weaponstay\1\" op4_demise "\minplayers\0\maxplayers\32\mp_weaponstay\1\" op4_disposal "\minplayers\0\maxplayers\32\mp_weaponstay\1\" op4_gasworks "\minplayers\0\maxplayers\32\mp_weaponstay\1\" op4_kbase "\minplayers\0\maxplayers\32\mp_weaponstay\1\" op4_kndyone "\minplayers\0\maxplayers\32\mp_weaponstay\1\" op4_meanie "\minplayers\0\maxplayers\32\mp_weaponstay\1\" op4_outpost "\minplayers\0\maxplayers\32\mp_weaponstay\1\" op4_park "\minplayers\0\maxplayers\32\mp_weaponstay\1\" op4_repent "\minplayers\0\maxplayers\32\mp_weaponstay\1\" op4_rubble "\minplayers\0\maxplayers\32\mp_weaponstay\1\" op4_xendance "\minplayers\0\maxplayers\32\mp_weaponstay\1\"
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