D&D4e - Revenge of the Giants.pdf

(48316 KB) Pobierz
REVENGE OF THE GIANTS™
ROLEPLAYING GAME ADVENTURE
Bill Slilvlcsek . Mike Meilrls . Dilvid Nooniln
CR'EDlTS
Design
8i11 Slillvlcsek. Mike Mearls, David Noonan
Deveklpmenl and Editing
Bill SlavkHk
Managing Edillng
Kim Mohan
Director of 0&0 R&D and Book Publishing
Bill Slavlcsek
0&0 CrealiVi! Manager
Christopher Perkins
Art Director
Marl Kolkowsky
Graphic Designers
Keven Smith.
L~n
(orIU. Eml Tanjl
Additional Graphic Designer
Bob Jordan
Cover illustration
Jesper EJ51ng
Interior Illustrations
juli'! Dillion, Todd Lockwood, Jake Masbruch.
Jim Nelson, William O'Connor, Amelia Stoner.
0&0 Design Manager
James Wyatt
0&0 Development ilnd Editing Manager
Andy Collins
0&0 Senior Art Director
Jon Schlndehette
0&0 Brand Team
liz Schuh, Scott Rouse. Kleri" Chilse,
Sara Glr;ud. Milrtin Durham
Playte~aers
s..m
Wood.
Canographer
Mike Schley
Publishing Production Specialist
Christopher Tardiff
Prepress Manager
Jefferson Dunlap
Imaging Technidiln
Carmen Cheung
Production Manager
Cynda Callaway
Game rules based on the original
DUNGEONS
&
DRAGONS
rules created
by
E. Gary Gyg.... and Daile Arneson, and
the later editions by David
~Zeb"
Cook (2nd Edillon);
Jonathan Tweet, Monte Cook, Skip Williams, Richard
Bak...r. and Peter Adkison (lrd Edition); and Rob
Heinsoo. And)' Collins. and James Wyatt (4th Edition).
Bart Carroll, Michele (Oirier. Ellubeth OKlees-,
Jeff Grubb, Christopher Perkins,
Steve Wlnter,Jameli Wyatl
£>20-2.118000001 EN
981£>54121
Fin, P,'",I".,
s.pt~"'bo!,
1009
ISBN:918018£>!H10S
l
C... N D.......SI .... P...CIFIC.
&
L...TIN MERIC...
WI,••
d.
orlh~
C""<lLlC
u.s.
P.O. Bl>xl0l
R..nlon
W... 98051 0107
.1800]24 £>49£>
N~wpoft.G_m
NP9
onl
CREAr
8RIT"'IN
"""- k.eq> ,....
odd""" ....
J'I'" ,..
on!>
EUROPE...N HE"'DQUARTERS
Hnb'o UK
ltd
C••
~IlW~
WIZARDS OF THE COAST.
BElGIUM
Ind~llrt.I
.." 1
1101
G,oo, BIJR•
.,d~"
Belalum
+-]2,070,2B.177
Du"".__
80
o....co..s.
D.l.O. dlO. d20
s,s.~
....
W,........
Of ' " '
C........ h.uOtO.
ro_n.~
R........ ,."..,.................
Droorfton ......" .•
Gooldr.
MoMc"
~ ~_
.•
v.....
....._ ""-".
Duow-r
DorM.
a..e-...,
o . - k
Dnrfons.
",,-w
"-t.
0pnI
Cnrw:
SKnu
-I
""
IJI>dtod.
"-w.
d
o<ht<
Wbank 01 the c ..... """""'1
bofwt....... oftheCon.UClnthe
u.s.A.and.,.'-~""
~(
~',.,.,andthe
..
i_..
""I1...
~l+.er-I_
Con,
ue.
Thk
eriaI
b
"",,,fl'ed ..........
the •...,.....
bwI
of the
Unlro<l
St..,..
01
AmMu ,.,.,
~ _
...
~
.....
of
the
_ffUI
......_to ......
HIed
11ft,"",
II
pnlhIblro<l
wM
the 8f"'HS _len
~
01 Wb...... 01 .....
C~
ue.
A", olmlLoriIy 10
~,
....
people.
orpniUlloM.
pIx",,- ...........
Inr:koded
'-ftn
b
""my
<oinf:lden.....
PrI"led
In
.he u.s.A. C"2009 WlI..ds oIlhe CGaSI LlC
--...-.1
thdr
rapettlwo: . . . . . '
~ 1
olWi•
...ts
01
the
V1SlT OUR WEBS1TE AT WWW.W1ZAROS.COM/ONO
- - --
-
-
I:
ADVENTURE GUlOE
4
How
to
Use Ihls AdvenllJre ...•.... 4
AdvenlUre Synopsis •..•••••••••••• 6
-- -
-
-_._.~-
CONTENTS
""
-
'"'-
-_._._--
- -_.-
Map of the HIli Giant Compound .. S3
E):
Infiltrating the Compound
S4
Infiltriltion Skill Challenge
S4
E4: Shaman Offenstve
S6
B:
Common Hall
58
E6: Hill Giant Battlec:hlef.
60
E7:
Cave of the Earth TItan
62
11:
River Ambush
64
T2: Demon's Playthings
66
Exorcising Physandos
Skill Challenge
66
n:
Urthix's Cave
68
11:
Into the Past
70
12:
Wlurd's Workshop
72
13:
Wizard's Library ,
74
14:Wlurd'sTower .",
76
01: Into the Astral Sea,
, 78
02: The Eighty·5ix Stairs ........• , 79
03: The Grand Entrance
80
Talking Your Way In
Skill Challenge •.............. 80
04:
The
Skywatcher's Dome .....• 82
OS: Court of Fallen Leaves ......•. 84
06: Taroxn's Lair
"
86
07: Three Corners Gambit
88
Broken Anvil5kl1l Challenge
88
Treeline Skill Challenge
89
Skewered Rat Skill Challenge
89
Frost Giant
90
Encounters Overview
Getting Involved
"
90
The Village of Flotsam
90
Frozen
StoOl
and Sea of
Howling Souls
91
The Frost Giants
91
Fl: Attack on Flotsam
92
F2: Meeting Kaseem
94
F3: Voyage to Frost Spire
96
The Percheron
96
The Voyage
96
Frost Spire Overview
98
Key Locations
98
Map of Frost Spire
99
TritVCl on the Island
100
Wandering Monsters
100
Running the
Frost Spire Encounters
102
102
Exploring the Island
The Feud
102
The Gate of Ice
102
Island Quests
"
103
Reaching the Spire
103
Stranded!.
103
F4:The Frozen BeKh
104
FS: Guard Posts
106
F6: Ice Cave
108
n:
Ice Hut
110
F8:8uriaICave
112
F9: Frost Forge
114
F10:Towerollce
116
F11:HuntersortheWastes
118
F12: Crafting the Key
120
F13: Against the Frost Titan
121
Flamefall Tower Overview
124
Gelling to Flamefall Tower
124
Giants In the World
124
Whafs Going On in
Flamefall Tower
124
The Moving Towers
12S
ReaCting to Intruders
125
Flamef.1I1 Tower Key
126
Map of Flamef.1I1 Tower
126
The Heat ofFlamefali Tower
121
Important NPCs
127
Flamefall Tower Patrols
128
Gl: Portal P1atform.
130
G2: Audience Chamber ..•....... 132
G3:Armory
1J4
G4: Elemental FurnKe
136
GS: Summoning Chamber
138
G6: Ritual Chamber
140
G7: Salamander Defenders
142
G8: False Reliu
144
G9: Storage Vault
146
Gl 0: Fire Giant Slaves
148
Gll: King Snarr's Crafting
1SO
Interlude: Preparing at Argent
1S2
Items of Argent
1S2
Degree orUrgency7
152
Moradln's Universill
Apparatus
152
The Divine Engine
1S3
Lolestra's Rltual.
lS3
Obanar
153
Extended Rest
1$3
Traveling to the
Elemental Chaos
153
Pl: Releasing Plranoth
lS4
P2: Fro:r:en Terror
IS6
P3:TheWorldMover
1S8
Defeating Pirilnoth
1S6
Conclusion
160
Background
Adventure Summary .......••...
AdvenlUre Hoolu
The
City
of
ArgenL ...........•....
Key locations
MapoflheCltyofArgem
Invitation and Rltual.
6
7
8
9
Argent's Story ....•.....•••••••• 9
10
13
14
New Magic Items••••..•••........ , 5
New Monsters ..••••..••••....••• 16
Astral GI;lIlts
Earth Giants
FIre Glams.
FrOSI Giants
Prlmordlals
Torrlans
16
18
20
12
24
15
2:
AOVENnJRE ENCOUNTERS.. 26
(1: Desperate Message......•.... 28
C2: The Anclenl City
30
0:
Slreet Billde
32
C4: The Hidden Vault.
34
Interlude:
The
Last Guardian
36
The
Guardian's Quests
37
38
Random Encounters
Rl: Researching the Torrians
40
Searching the House
Skill Challenge
40
Observing the Past
Skill Challenge
41
R2: Researching the Sky Metal
42
Necropolis Skill Challenge
42
R3: Researching the
Divine Engine
44
The Library Skill Challenge
44
The Temple of the Dawn
Skill Challenge
45
Interludes: Returning to Argent
46
Return to Argen!.
46
Bringing Back the Torrians
46
Gathering the Sky Metal
46
Earth Giants on the March
46
Frost Giants on the March
47
Fire Giants on the March
47
Diplomatic
Mis~s
47
loUJting Torugar .........•..... 47
El:The Siege. Part One......••... 48
E2: The Siege. Part Two......•.... 50
Hill Giant Compound Overview ... S2
CHAPTER 1
Giants h3\,(' banded together under an alliance of
three titan lords to
nnally
gel
their rc\'cnge for the
defeats and insults orthe
1'351.
~lorco\'cr.lhcy
seck
to reclaim the world thatlhc)' helped creale. and to
achieve this lofty goal they 1111\'(' SCi a plan in motion
to free one
orthe
most powerful primordials-thc
master
ornre.
carlh. and frost. Pirnnolh the
\VaTld
Mm'cr.
RC\'{'1I8e afrlll'
Gimlfs
is a DUNGEON
&
DRAGOSS@
ad"cnture for characters of 12th to 18th Ic\'cI. You
need the Players
IllmdOOokR.
J\lolIsrt'r
Manllall,),
and
the
Dllt18COll
Masll.'TS
Guidc'R to play. O&DTN Dungeon
Tile'S" and D&D,gJ Alillillrures can enhance your play
experience and
,Ire Clllhllsiaslic.llly
rc<:ol1ll1lcnded.
'HOW TO USE T'HIS ADVENTURE
Rewn,geof
the
Glonlli. a paragon·tier adventure. consists of
three
parts.
It takes a group offlve player characters
(Pes)
from 12th to 18th level. Make sure to familiarize yourself
with the plot of the adventure
so
that you can build your
campaign toward the events that unfold herein.
All of the material In this
book
Is designed for the
Dungeon Master
(DM~
Players expecting to participate
In the adventure should not read any further.
The book Is broken into
two
sections. The first section
provides an "Adventure Guide" for the OM.
It
contains
an overview of the adventure. It also features new magic
Items, new monsters. and other material to help the OM
run the adventure.
The second section Includes the many possible
encounters within the adventure. Some of these encoun-
ters can
be
played In any order, while other encounter
areas only become available after key events occur.
Aposter map.
Included at
the
back
of
the
book.
depicts
three of the key encounter areas
used
In
the
adventure.
These three areas are rendered In a scale that allows you
to place your
0&0
Miniatures directly on
the
map
so
that
you can run these key encounters.
GettJng Started
Read
through the
rest
of the "Adventure Guide" to get
a sense the
scope
and
flow
of the adventure. Provide
one
Of"
more of
the
"Adventure Hooks"
(page
8), and
then
proceed to Encounter C1: Oesper;llte Message on page
28 to begin the adventure.
or
CIIAPTI-.R
I
Zgłoś jeśli naruszono regulamin