Troll Lord Games - Gary Gygax's Extraordinaty Book of Names.pdf

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ACKNOWLEDGEMENTS
Author: Malcom Bowers
Contributing Authors: (d20 Onomancer)Troy; (Lejendary Adventures Onomancer) Gary Gygax
Cover Artist: Matt Milberger
Titles & Cover Design: Mac Golden
Production: Troll Lord Games
Editors: Davis Chenault, Gary Gygax
Series Editor: Gary Gygax
Or on the web at
www.trolllord.com
troll@trolllord.com
Troll Lord Games
PO Box 251171
Little Rock, AR 72225
This book is published and distributed by Chenault and Gray LLC d/b/a Troll Lord Games. All text in this book, othan than
this title page concerning the Open Game License, is Copyright © 2004 Trigee Enterprises Company. All trade dress is
Copyright © 2004 Troll Lord Games, L.L.C. All Rights Reserved. Lejendary Adventure, the Lejendary Adventure logo, and
Gary Gygax’s Extraordinary Book of Names are Trademarks of Trigee Enterprises Company. All Rights Reserved. Troll Lord
Games and the Troll Lord Games logo are Trademarks of Troll Lord Games, L.L.C. All Rights Reserved.
Public Domain Artwork originally
appeared in these sources:
Platt, Colin. The Atlas of Medieval Man,
Crescent Books, New York 1979, pg 2.
Lacroix, Paul. The Arts in the Middle
Ages, J.S.Virtue & Co., London.
Casson, Lionel. Great Ages of Man:
Ancient Egypt, Time Life Books 1977.
James, T. G. H. Ancient Egypt: The Land
and its Legacy, U of T Press, Austin, 1988.
‘D20 System’ and the ‘D20 System’ logo are Trademarks owned by Wizards of the Coast and are used according to the terms
of the D20 System License version 3.0. A copy of this License can be found at www.wizards.com/d20. Dungeons and
Dragons® and Wizards of the Coast® are Registered Trademarks of Wizards of the Coast, and are used with permission. Please
see this page for the Open Game License, and designation of Open Game Content and Product Identity. Any questions
regarding Open Game Content and Product Identity within this book should be directed to Troll Lord Games at
troll@trolllord.com or at P.O. Box 251171, Little Rock, AR, 72225.
For permission to use a portion of this work that is not designated Open Gaming Content, please contact the publisher at
troll@trolllord.com or Troll Lord Games, POBox 251171, Little Rock, AR 72225 or Trigee Enterprises at
ggygax@genevaonline.com or Trigee Enterprises, 316 Madison Street, Lake Geneva, WI 53147.
This book is protected under international treaties and the copyright laws of the United States of America. This book is a work
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First Printing January, 2004. ISBN 1-931275-56-4. Printed in the USA.
extent such content does not embody the Product Identity and is an
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15. COPYRIGHT NOTICE
Open Game License v 1.0a Copyright 2000, Wizards of the Coast,
Inc.
System Rules Document Copyright 2000, Wizards of the Coast,
Inc; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on
original material by E. Gary Gygax and Dave Arneson.
The Extraordinary Book of Names, Copyright 2004, Trigee En-
terprises Company, Author Malcolm Bowers.
OGL
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dinary Book of Names and Gygaxian Fantasty Worlds.
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TABLE OF CONTENTS
Foreword
4
Hungarian
96
Introduction
6
Medieval Hungarian
98
Norse
98
1 Guide to Names & Naming
9
Norwegian
99
A Nominal History
11
Medieval Norwegian
100
Character Names
12
Polish
101
Campaign Names
13
Medieval Polish
102
Apt Names
18
Portuguese
102
Names and Magic
21
Medieval Portuguese
104
2 People
25
Russian
104
Britain:
27
Medieval Russian
106
A History of Names in Britain
27
Spanish
106
Anglo-Saxon
28
Medieval Spanish
108
Cornish
29
Mediterranean:
Arabic
English
30
111
Aristocratic Names
34
Greek
113
Rustic Names
36
Ancient Greek
114
Medieval English
37
Italian
117
Scottish
38
Medieval Italian
119
Medieval Scottish
40
Roman
120
Irish
41
Jewish
122
Medieval Irish
44
Hebrew
124
Gaelic
44
Phoenician
125
Welsh
46
Oceania:
Aboriginal
Medieval Welsh
47
127
Briton (Old Welsh)
48
Papuan
128
Medieval English Bynames
49
Polynesian
129
Africa:
African
3 Epithets, Titles and Groups
131
56
Epithets
133
Berber
59
Titles
138
Ancient Egyptian
60
Translation Names
140
America:
Amerindian
Amerindian
140
64
Mayan
142
Aztec
66
Oriental
142
Inca
67
Theophorics
144
Mayan
68
Group Names
145
Asia:
Chinese
4 Places
149
70
Place Names
151
Medieval Chinese
71
British Place Names
152
Indian
72
World Place Names
155
Sanskrit
73
Fantastic Place Names
159
Japanese
74
Inns and Taverns
162
Medieval Japanese
76
5 Fantastic
167
Korean
77
Creating Fantastic Names
169
Mongol
79
Generic Fantasy
171
Tibetan
80
Strange Syllables
182
Europe:
Armenian
Fantastic Species
184
82
Manlike Races
184
Dutch
83
Other Races
188
Medieval Dutch
84
Comical Names
193
Finnish
85
Medieval Finnish
86
Appendices
A Titles
French
86
194
Medieval French
88
B Name Distribution
195
Celtic
89
C More Methods
200
German
91
D Onomancers
202
Medieval German
93
d20
202
Germanic
93
Lejendary Adventures
204
Gypsy
94
Bibliography
207
FFO
FFORE
FO
RRE
RREWO
WWO
WWORD
RRD
Malcolm Bowers is a writer and a gamer. His ability in and knowledge of these subjects is amply demonstrated herein, so I need not
expound further in this regard, other than to point out that proper homage to Jack Vance is given. In my mind that seals the matter
with an impeccable imprimatur, making this prologue near superfluous. It is obligatory for the series creator and overall editor to in-
troduce material that he did not personally create, and this is brief exposition is given to you.
No question about it, this book is a true gem! Do not allow yourself to be put off by the scholarly tone of the work. The author has
indeed composed a most thoughtful treatise that prepares the reader thoroughly for managing the selection and creation of names
for characters, things, and places. You should certainly read all that prefatory information. It is of invaluable sort. The meat of the
work, though, is exactly what the title implies, names!
Armed with this work the writer is freed from endless hours of agonizing over names to be used in his game campaign or story. From
giving special characters apt names to the creation of a village full of individuals, the author has provided all the tools you need,
including lists of all manner of personal and family names. Of course, as fantasy demands a good deal of creative naming, there are
also lists of fantasy names and tables to assist you in the creation of an endless number of imaginative appellations.
Before you dive into the names sections be sure and read all of the informative essays that the author has provided for the reader’s
edification in regard to names and naming. The effort is well worth it, as you will be rewarded with much knowledge and given a
sure hand in the name selection and creation that follows. I urge this from personal experience at this task that goes back over three
decades now.
The names sections proper are quite easy to use. The initial section explains naming customs. Where applicable a very handy pro-
nunciation guide is supplied for those readers who desire as much accuracy as possible in that area. Thereafter lists of given names
of common and uncommon appear followed by surnames. As a word of caution about the former, many of the common names for
English, Gaelic, Irish, Scottish, and other European national groups are based on Biblical names. If your world does not have a reli-
gion like the Judeo-Christian one, then such names are actually inappropriate. These can be set aside or altered slightly to seem fa-
miliar yet not those from the Bible. For example Adom, Duved, Jemmas, Joln, Leke, Mard, Marthew might serve as substituted for
Adam, David, James, John, Luke, Mark, and Matthew.
In the same vein, if your world setting does not have the Christian faith, then there are a number of words you will need to avoid in
naming places. These include archbishop, bishop, cardinal (as a religious figure), cathedral, church, pope, and saint. Substitutes are
easily created, for example: chief priest, high priest, chief high priest, grand temple, temple, grand priest, demigod.
Speaking of the English names section, that’s the one I recommend all readers to refer to initially, as it has extensive information on
family names, aristocratic ones, and rustic ones. These particulars can be used extensively in the typical game campaign.
Of course this book is not limited to names for people and their ilk—dwarves, elves, and so on. A quick check of the Table of Con-
tents will prove that. You will find that naming places from inns and taverns to terrain features is made easy by reading the appropri-
ate section and following the simple methods for name generation given there. As you read along in the latter regard, you will be
treated to a considerable amount of lore regarding old and virtually lost names for places from homesteads to wells. Better still, that
is followed by non-English names for like things.
Be prepared for astonishment when you peruse the list of fantasy and strange names provided by the author, More I need not say,
If point of fact, I have likely spent far too much of your time telling you about what you are about to find. So as to prevent any fur-
ther spoiling of your enjoyment, I will close this prefatory essay with the observation that if you can’t expertly manage names when
equipped with this book, there must be a jinx at work.
Gary Gygax
Lake Geneva, Wisconsin
August 2003
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