Unhallowed Metropolis - Blood Legacy, The Dhampir Revisited.pdf

(1170 KB) Pobierz
Blood Legacy:
The Dhampir
Revisited
911894684.037.png 911894684.038.png 911894684.039.png 911894684.040.png 911894684.001.png 911894684.002.png 911894684.003.png 911894684.004.png
Blood Legacy:
The Dhampir Revisited
Unhallowed Metropolis Created by: Jason Soles & Nicole Vega
Written by: Jason Soles
Additional Contributions: Marc17 and Nicole Vega
Graphic Designer: Jefferson Dunlap
Editor: Jennifer Shaiman
Illustrations: Melissa Uran
Photography: Angel Ceballos
Models: DekenAngel and Revel
Photo Manipulation: Angel Ceballos
Hallows Eve Designs: Aron Tarbuck and Kate Lynch
Special Thanks: NyarghoDirge, whose persistence insured the Dhampir would take his rightful place in the Unhallowed
pantheon. Katie Mineke & Dark Industry Clothing and everyone that turned out for the F-Stop photo shoot.
This book is printed under the copyright of the United States of America. Contents copyright © 2009, Jason Soles and Nicole Vega. All
rights reserved. This book is a work of fi ction; any resemblance to organizations, places, events, or actual people–living or dead–is purely
coincidental. Copies of materials herein are intended solely for your personal, noncommercial use, and only if you preserve any associated
copyrights, trademarks, or other notices. You may not distribute copies to others for a charge or other consideration without prior written
consent of the owner of the materials except for review purposes only.
Unhallowed Metropolis, Unhallowed Necropolis, the Unhallowed Metropolis logo, the New Dark Age logo, the Neo-Victorian World, and all
related character names, places, and things are trademark and copyright © 2009, Jason Soles and Nicole Vega. Hallows Eve Designs logo is
trademark and copyright © 2009, Hallows Eve Designs.
www.hallowsevedesigns.com
ii
911894684.005.png 911894684.006.png 911894684.007.png 911894684.008.png 911894684.009.png 911894684.010.png 911894684.011.png 911894684.012.png 911894684.013.png 911894684.014.png 911894684.015.png 911894684.016.png 911894684.017.png 911894684.018.png
The Dhampir Revisited
premiere Neo-Victorian secret society for vampire hunters.
A member in good standing, the character has taken part
in a number of missions and is highly regarded. In addition
to beginning with the Noctuary Membership Quality, the
character gains +1 on Charm – Credibility rolls when
dealing with other members of the organization. This stunt
must be taken at the time the character is created.
In the interest of refi ning the Dhampir’s role as the
premiere vampire hunter of the Neo-Victorian World, the
authors have added the following Feature to the Dhampir
Calling.
Blood Legacy, New Dhampir
Calling Feature
With acceptance of his dark fate, experience, and the
sheer force of will, a Dhampir can master his unnatural
form by overcoming his passions rather than allowing them
to rule him. Though he is not a true vampire, a Dhampir
may learn to manifest a fraction of the power of the living
dead. For each level of the Concentration skill the Dhampir
possesses, he may take one of the following stunts instead
of a standard Concentration stunt:
Paragon of Inhumanity – Graceful, beautiful, and
beguiling, the Dhampir is a true product of his supernormal
condition. His every movement exudes preternatural
confi dence and predatory exuberance. His eyes glisten with
a feral sheen, and his hair and fl esh take on the lustre of
perpetual health. If he was once greying, he is now restored
to the appearance of youth.
The character gains the Quiet and Haunting Beauty
Qualities (see UM, pages 178 and 180, respectively). If this
stunt is taken after character creation, it represents a sudden
change in the character’s physiognomy brought about by his
tainted blood.
Casanova – The character has a natural gift for
seduction. He may reroll failed Charm – Seduction rolls.
A failed roll may only be rerolled once due to Casanova.
After consummating a love affair, his paramour will be
permanently enthralled with him, unable to relieve herself
of thoughts of the character. The Casanova gains a +1
bonus on contested Charm rolls versus any character he has
previously seduced.
Secrets of Blood – The Dhampir has learned to
extract secrets from the blood he drinks. With a taste of
an individual’s blood, the Dhampir can determine the
donor’s species, his rough age, diet, and present health. The
character instantly knows whether the blood was taken
from a living or dead source, the donor’s present mental
stability, and any diseases or ailments from which he may be
suffering. Additionally, the character gains a visual image
of the individual that may be used to identify him later.
If the Dhampir drinks the blood of a vampire, he will
know if the vampire is sentient or feral, how long it has
been a vampire, and, if he has tasted the blood of others
belonging to that vampire’s legacy, and the details of that
vampi re’s l ineage. For example, if he t astes t he blood of L ord
Crowstaff, he will know if he has tasted the blood of Lord
Crowstaff’s creator or the blood of any vampire created by
Lord Crowstaff.
The character does not need to draw the blood personally,
and he can sample any amount of blood, whether fresh or
dry.
Dustman – The Dhampir is an expert vampire
hunter. He has become accustomed to going for the heart. He
now suffers a −3 penalty, rather than a −5, when targeting
the heart.
Immortal – The Dhampir’s longevity has been greatly
increased as a result of the potency of his blood. Unlike other
Dhampir who continue to age, albeit at an exceptionally
slow rate, this character’s aging process has been completely
arrested. Though he can still be destroyed through violent
means, the character is effectively immortal.
Lingering Vitality – The character’s body draws much
greater sustenance from blood than others of his kind.
When the character drinks blood from a living human, the
+1 Vitality and Coordination bonus gained from Blood
Drinker (see UM, page 126) lasts for eight hours.
Social Predator – The character’s carefully cultivated
demeanour is charming at the best of times and frightful in its
intensity at the worst. The character is clearly a man to avoid
crossing. With a glance, the character can silence an offending
speaker or rout an angry mob. The character can reroll failed
Wit – Interrogation and Charm – Intimidation rolls. Each
failed roll may be rerolled once due to Social Predator.
Noctuary Agent – The Dhampir is an established
member of the Noctuary (see UM, pages 274–275), the
iii
911894684.019.png
Sol Invictus – Through the sheer will to survive,
the character has altered his supernormal make up. Unlike
vampires who grow weak in daylight, the Dhampir is actually
invigorated by the rays of the sun. During the day, the
character gains +1 Vitality. On those rare days during which
the sun shines on the metropolis, this bonus is increased to
+2. The character does not receive any bonus at night or
during Lost Days (see UM, page 115).
generally use these stunts for one hour after feeding, though
a Dhampir with the Blood Legacy stunt Lingering Vitality
can use these stunts for eight hours after feeding.
Death Dealer – For each action the character spends
to make an unarmed combat or melee attack, he can make
one attack against every opponent within striking range.
For example, if the character had three potential targets
in his reach and spends two actions to make attacks, he
could attack each opponent twice. The character can only
make these additional attacks if the form of the attacks is
suitable. The character could only grapple one opponent,
for instance, while he could stab any number with a knife.
Te m p e re d Pa s s i o n s – The Dhampir has gained a
measure of control over his hatred of vampires. Though he
still loathes the creatures and desires their destruction with
every fi bre of his being, the character can now reroll failed
Hatred of Vampires Will rolls (see UM, page 127). Each
failed roll may be rerolled once due to Tempered Passions.
Preternatural Speed – When the character
intentionally moves during combat, double the distance he
can move. Additionally, the character can dodge and parry
ranged attacks as well as melee attacks. To parry a ranged
attack, the character must be holding an object strong
enough to stop or refl ect the projectile. Bullets may pass
through soft objects or ricochet off hard objects.
Tra n s fi x i n g G a z e – Though true mind control is
beyond his capabilities, the Dhampir has developed the
ability to transfi x a human with his stare. The character
gains the vampire Transfi x ability (see UM, page 270).
Vigil of the Damned – Sustained by the unnatural
potency of his blood, the Dhampir no longer requires sleep.
Though his sanity may eventually pay a terrible price, the
character can stay awake constantly. He can sleep for short
durations if he succeeds in a Will roll (DR 14). Even then,
however, his sleep will be restless, and he will be awakened
by the slightest sound or the presence of an undead creature
(see Sense Undead, UM, page 127).
Sudden Death – When rolling initiative, the
character can choose to reroll his result. Each roll may be
rerolled once due to Sudden Death. If the character makes
a Sudden Death reroll, he cannot choose to hold his actions
during the fi rst round of combat.
The Power of the
Blood
Unarmed Combat Stunts for Vampires and
Dhampiri
Vampires and Dhampiri are creatures of exceptional
strength and agility. However, they only reach their true
potential after feeding, when they are capable of supernormal
feats of physical prowess. With practice, such a creature can
move at blinding speed.
Vampire and Dhampir characters can take the following
Unarmed Combat stunts in place of standard Unarmed
Combat stunts. These stunts are available to any Dhampir
character, not just those with the Dhampir Calling.
Power of Blood stunts can only be used after the
character has fed on a living human. A vampire can use
these stunts for eight hours after feeding. A Dhampir can
iv
911894684.020.png 911894684.021.png 911894684.022.png 911894684.023.png 911894684.024.png 911894684.025.png 911894684.026.png 911894684.027.png 911894684.028.png 911894684.029.png 911894684.030.png 911894684.031.png 911894684.032.png 911894684.033.png 911894684.034.png 911894684.035.png 911894684.036.png
Zgłoś jeśli naruszono regulamin