Quake II Mission Pack: Ground Zero ReadMe File CONTENTS * Story * Installation and Patch Explanation * Setup 1. Goal of the Game 2. Game Structure 3. Main Menu 4. Game 5. Multiplayer Menu 6. Video Menu Selection 7. Options 8. On-Screen Information During Gameplay * Getting Around Stroggos 1. Movement * Multiplayer for Quake II Mission Pack: Ground Zero * Technical Information 1. System Requirements 2. Release Notes 3. About DirectX 4. What is OpenGL? - About the Quake II 3D Accelerated Engine 5. More on Ground Zero Video * Additional Credits * Worldwide Customer Support THE STORY --------- "Zulu 5-9, your stats aren’t coming through. Give me a verbal on them." Damn interference. You toggle the com-link for a reply. They can move gigantic capital ships across space to rain 200,000 marines down on Stroggos like avenging hail, but they can’t maintain a simple data ... *crackle* ... "SHIT, some ... Cowboy just clipped me ... down to 50% power!" *fzzzt* ... Was that Bitterman? Sounded like him. The com-link crackles again, "Come again, Zulu 5-9 we’re getting cross-channel garbage." You read the numbers off the navcomp display. Your watch has more functions than this hardware. "Looks good Zulu 5-9, you’re in the pipe, 5 x 5, on target for the LZ." The pod suddenly bucks and shimmies. Lights and readouts pulse brightly and fade to normal. A power surge? "Attention all capital ships. Deployment phase completed. Fall back from orbit and wait for retrieval code. Say again: Break orbit and await retrieval codes." Now who was that? Sounded like the Old Man. What’s he doing on a pod com-link channel. Wait-a-minute ... those LZ power scan readings are red lining off the scale ... *crackle* ... "Admiral Crockett, sir! We’re at a 110% on the engines and holding steady, but we’re not pulling away. I show the Deimos being pulled down into ... omigod ..." What the ... nothing in your mission briefings said that you’d be running into anything that could generate that much raw power .... *fzzt* "... generator is increasing the planet’s gravitational field. Dammit! We’re not pulling free. Lock onto that power source and fire everything we have at it! And shut down this channel!" *crackle* "Collision Warning" the sultry alarm whispers sweetly in your ear. *Vhroooshhhh!"* The pod thrums with vibration as something screams by. You pop the heat shield in time to see a dark shape silhouetted against the sky. Had to be a Strogg Gorgon fighter. But ... the hell ... they weren’t supposed to be active over your LZ. "Collision Warning! ..." "Collision Warning ... " "Collision ... Collision ... Collision ..." You fight for control as the whole damn Strogg air force rushes past . Bright flashes and shock waves buffet your pod. For the moment, you’re glad enough that you aren’t a shock wave yourself. *crackle* " ... and keep as much as you can targeted on that power source. You can divert that many? Outstanding! Attention all troops in LZ sector 54. Revised mission briefing burst coming through ... now. We’re going to give you as much covering fire as possible. You must locate and disable that generator at all costs." *Whooshhhhhhh....Kabooom* A drop pod off to your port side fireballs as a Gorgon streaks past then drops down in front of you, matching your trajectory. Its aft weapons bay opens, glows .... ... and a huge laser beam from space slices through it like the proverbial hot knife. The Gorgon rolls end over end and slams into ground, exploding with spectacular pyrotechnics. You brace for impact, dropping through the expanding fireball and marveling for an extra half second that you’ve broken through the planet surface and are falling into darkness ... INSTALLATION AND PATCH EXPLANATION ---------------------------------- Quake II Mission Pack: Ground Zero requires the full version of Quake II to run. For installation instructions on Quake II, refer to the README.TXT on the Quake II CD. PATCH NOTE: Quake II Mission Pack: Ground Zero will operate only on versions 3.19 OR LATER of the Quake II executable. If your Quake II executable is version 3.18 (beta) or earlier, the installer will AUTOMATICALLY upgrade you to version 3.19. Your previously saved Quake II games WILL NOT be compatible with this upgrade. If your Quake II executable is version 3.19 or later, the installer will NOT replace your executable or game files. INSTALL SIZE: Ground Zero reads files from BOTH the Quake II pak0.pak file as well as the Ground Zero pak0.pak file. Therefore, if you chose the minimum install size during the QUAKE II installation, you will be required to have the Quake II CD in your CD-ROM drive while playing this mission pack. Additionally, if you chose the minimum install size during the QUAKE II installation, you must choose the MAXIMUM install size for GROUND ZERO if you wish to see the cinematic sequences during the single player missions. Once Quake II has been installed, you can install Quake II Mission Pack: Ground Zero by inserting the game CD into your CD-ROM drive and: 1. Double-click on Setup.exe at the root level of the CD, or 2. Go to Run in your Start Menu and type D:\Setup.exe (substitute your CD-ROM’s drive letter if different from "D:") Follow the on-screen instructions as they guide you through the installation process. For updates to Quake II and this Quake II Mission Pack, please refer to www.idsoftware.com. SETUP ----- 1. Goal of the Game Just like Quake II, the Quake II Mission Pack is divided into a series of complex missions or objectives. During the game, your field computer provides you with each new objective. It is important to regularly review this information. 2. Game Structure Quake II Mission Pack: Ground Zero contains five large units, each with a number of levels to complete in order to proceed to the next unit. It is likely you will have to go between levels several times to accomplish a particular goal. Remember that once you leave a unit you cannot return unless you reload a saved game from that unit. Therefore it is important to review your field computer to be sure you accomplished all of your goals for that unit. ** Note on Units: If you wish to play a particular unit, without working your way through all the levels preceding that unit, you can. We do not recommend that you jump into the middle of the game or skip any levels, since this mission pack was designed in a progressive manner, and each level is important to the unfolding of the entire game. However, if you want to just play through a particular unit, you can 'exec' a file, which will launch the level and give you the appropriate weapons and ammo to start with for that unit. To do this, simply pull down the console by pressing the tilde ( ~ ) key, and type the following command for the respective unit you wish to start: To play Type this command Tectonic Stabilizer (Start new game) Base Complex exec runit2.cfg Research Hangars exec runit3.cfg Munitions Installation exec runit4.cfg Widow's Lair exec runit5.cfg 3. Main Menu When you start the Quake II Mission Pack, a demo sequence of the game will begin. At any time, press the Esc key to pull up the Main menu. Use the up and down arrow keys to navigate, and press Enter to select. Each Main menu function brings up a list of secondary menu items. For additional information on any of these menu options please refer to the Quake II player’s manual or the README.TXT in the root of the Mission Pack CD. Game: Start a new game with a specific skill level, load, or save a game. Multiplayer: Start a network server, join a network server, or change your character information. Video: Select either Software Only or one of several OpenGL modes, and adjust screen modes and settings. Options: Customize your keyboard, mouse, or joystick controls, adjust your audio, and change your game play control options. Quit: Exit the game from here. To begin a new game, select the Game option from the Main menu, then select one of the three skill levels. 4. Game Under Game, you can select a variety of skill settings that range from really easy to nearly unbeatable. Each skill setting adjusts reaction, health, power, and number of the monsters you'll face. Easy: This is meant for kids and grandmas Medium: Most people should start Quake II at Medium skill Hard: Here at id and Rogue, we play Hard skill, and we think you should too, once you're ready. Load Game: Select Load Game to pull up the load game menu. The first name on the list is an auto-saved game. Selecting this puts you back at the start of the last level you entered. Use the arrow keys to move down to the game you wish to load and press the Enter key. Save Game: Select Save Game to access the save game menu. Using the arrow keys, move down to an empty slot, or one you don't mind writing over and press the Enter key to save. Quake II will generate a name for you with title of the level and the current time. 5. Multiplayer Menu Selection There are two main ways to play Ground Zero with other people: LAN or TCP/IP over the Internet. This menu provides three options: Join Network Server, Start Network Server, or Network Server Player Setup. Please see the detailed multiplayer section below (V.). Connection Speed: Make sure that this option is set to your current internet connection speed. If this option is not set correctly you may experience unnecessary lag. 6. Video Menu Selection Here are controls for changing your video driver, screen resolution or video mode, brightness, screen size, window or full screen mode, texture quality, and translucent settings. To change an option, simply arrow to that optio...
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