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HYRULE HISTORIA
OR IGINA L JA PA NESE EDITION
ENGLISH LA NGUAGE EDITION
Publisher
Masahiko shioya
Publisher
Mik e R ich aR dson
Supervising Editor
eiji aonuM a (nintendo)
Editor
PatR ick thoR Pe
Design & Editing
aahaRu tsuchida
yasu y uk i ato
azu ya saai (ambit)
naoy uk i aya M a
Mia a nno
Ginko tatsuMi
hiRonoR i sao
ju nko Fu ku da
kunio taaya M a (shogakukan)
tadahikio abe
Assistant Editor
ev eR et PateRson
Translation Coordinator
Mich a el GoMbos
Digital Production
ca Ry Gazzini • chR is hoR n • i a n tuck eR
Lead Designer
ca Ry Gazzini
Coeditors
FloR ent GoRGes • k ev in die • chie M a Ru ya M a
Designers
tina a lessi • stePhen R eicheRt
Original Cover Design
a k eMi tobe
Cover Design
ca Ry Gazzini
Originally published by Shogakukan Co., Ltd. First edition: December 2011.
Special thanks to Shigeru Miyamoto, Akira Himekawa, Jeremy Krueger-Pack, Davey Estrada, Nick McW horter, and Annie Gullion.
President and Publisher
Mike Richardson
•
Executive Vice President
Neil Hankerson
•
Chief Financial Oicer
Tom Weddle
•
Vice President of Publishing
Randy Stradley
•
Vice President of Book Trade Sales
Michael
Martens
•
Vice President of Business Afairs
Anita Nelson
•
Editor in Chief
Scot Allie
•
Vice President of Marketing
Mat Parkinson
•
Vice President of Product Development
David Scroggy
•
Vice President of Information
Technology
Dale LaFountain
•
Senior Director of Print, Design, and Production
Darlene Vogel
•
General Counsel
Ken Lizzi
•
Editorial Director
Davey Estrada
•
Senior Books Editor
Chris Warner
•
Executive Editor
Diana
Schutz
•
Director of Print and Development
Cary Grazzini
•
Art Director
Lia Ribacchi
•
Director of Scheduling
Cara Niece
•
Director of International Licensing
Tim Wiesch
•
Director of Digital Publishing
Mark Bernardi
he Legend of Zelda
© 1986 Nintendo
Zelda II: he Adventure of Link
© 1987 Nintendo
he Legend of Zelda: A Link to the Past
© 1991 Nintendo
he Legend of Zelda: Link’s Awakening
© 1993 Nintendo
he Legend of Zelda: Ocarina of Time
© 1998 Nintendo
he Legend of Zelda: Link’s Awakening DX
© 1993, 1998 Nintendo
he Legend of Zelda: Majora’s Mask
© 2000 Nintendo
he Legend of Zelda: Oracle of Seasons / Oracle of Ages
© 2001 Nintendo
he Legend of Zelda: he Wind Waker
© 2002 Nintendo
he Legend of Zelda: A Link to the Past & Four Swords
© 2002, 2003 Nintendo
he Legend of Zelda: Four Swords Adventures
© 2004 Nintendo
he Legend of Zelda: he Minish Cap
© 2004 Nintendo
he Legend of Zelda: Twilight Princess
© 2006 Nintendo
he Legend of Zelda: Phantom Hourglass
© 2007 Nintendo
he Legend of Zelda: Spirit Tracks
© 2009 Nintendo
he Legend of Zelda: Ocarina of Time 3D
© 1998, 2011 Nintendo
he Legend of Zelda: Skyward Sword
© 2011 Nintendo
THE LEGEND OF ZELDA: H Y RULE HISTOR I A
he Legend of Zelda™ © 1986–2013 Nintendo. A ll rights reserved.
Dark Horse Books® is a trademark of Dark Horse Comics, Inc., registered in various categories and countries.
A ll rights reserved. No portion of this publication may be reproduced or transmited, in any form or by any means,
without the express writen permission of Dark Horse Comics, Inc. Names, characters, places, and incidents featured
in this publication either are the product of the author’s imagination or are used ictitiously. A ny resemblance to actual
persons (living or dead), events, institutions, or locales, without satiric intent, is coincidental.
Published by Dark Horse Books
A division of Dark Horse Comics, Inc.
10956 SE Main Street
Milwaukie, OR 97222
DarkHorse.com
International Licensing: (503) 905-2377
First English edition: January 2013
ISBN 978-1- 61655- 041-7
1 3 5 7 9 10 8 6 4 2
Printed in China
HYRULE HISTORIA
Translated by
Micha el GoMbos • taahiRo MoR iki
heidi Plechl • kuM aR sivasuba M a nia n
aR ia ta nneR • john thoM as
All concept illustrations that originally
contained handwriten notes in Japanese have been translated
into English and updated for this version of the book.
®
dark horse books
On the 25th
A nniversary of
The Legend of Zelda
Shigeru Miyamoto, senior executive director
of Nintendo Corporation and general producer
of the
Legend of Zelda
series
I started working on the irst
Legend of Zelda
project
with a small staf in a corner of Nintendo’s development
oice in Kyoto. It was the mideighties, and the Famicom
[Editor’s note: Famicom is the Japanese name for the Nintendo
Entertainment System or NES]
console had been out for
about two years. At that time I was working on a
Super
Mario Bros.
compilation for the Famicom, but the Disk
System
[Editor’s note: he Disk System was a peripheral for
the Famicom that was not released in the United States]
was
about to come out, and we needed to develop a launch
title for it.
I thought that we should take advantage of the Disk
System’s ability to rewrite data by making a game that
allowed two players to create dungeons and then explore
each other’s creations. We designed that game, and the
overall response was that playing through the dungeons
was the best part. We made a one-player game with
dungeons under mountains that surrounded Death
Mountain, but we couldn’t shake that “I want to play
aboveground, too!” feeling, so we added forests and lakes,
and eventually Hyrule Field.
Of course, the title of the game wasn’t decided right at
the beginning. I knew I wanted it to be
he Legend
of
something, but I had a hard time iguring out what that
“something” was going to be. hat’s when the PR planner
said, “W hy don’t you make a storybook for this game?”
He suggested an illustrated story where Link rescues a
princess who is a timeless beauty with classic appeal, and
mentioned, “here’s a famous A merican author whose
wife’s name is Zelda. How about giving that name to the
eternal beauty?” I couldn’t really get behind the book idea,
but I really liked the name Zelda. I asked him if I could use
it, and he said that would be ine. And that’s where the title
he Legend of Zelda
was born.
We named the protagonist Link because he connects
people together. He was supposed to spread the scatered
energy of the world through the ages. he old female
storyteller who feeds information to Zelda is named Impa;
2
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