Unity.3.x.Scripting.pdf

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Unity 3.x Scripting
Write eficient, reusable scripts to build custom
characters, game environments, and control
enemy AI in your Unity game
Volodymyr Gerasimov
Devon Kraczla
BIRMINGHAM - MUMBAI
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Unity 3.x Scripting
Copyright © 2012 Packt Publishing
All rights reserved. No part of this book may be reproduced, stored in a retrieval
system, or transmitted in any form or by any means, without the prior written
permission of the publisher, except in the case of brief quotations embedded in
critical articles or reviews.
Every effort has been made in the preparation of this book to ensure the accuracy
of the information presented. However, the information contained in this book is
sold without warranty, either express or implied. Neither the authors, nor Packt
Publishing, and its dealers and distributors will be held liable for any damages
caused or alleged to be caused directly or indirectly by this book.
Packt Publishing has endeavored to provide trademark information about all of the
companies and products mentioned in this book by the appropriate use of capitals.
However, Packt Publishing cannot guarantee the accuracy of this information.
First published: June 2012
Production Reference: 1140612
Published by Packt Publishing Ltd.
Livery Place
35 Livery Street
Birmingham B3 2PB, UK..
ISBN 978-1-84969-230-4
www.packtpub.com
Cover Image by Karl Moore ( karl.moore@ukonline.co.uk )
Credits
Authors
Volodymyr Gerasimov
Project Coordinator
Alka Nayak
Devon Kraczla
Proofreader
Bernadette Watkins
Reviewers
Peter Chan
Jeff Mundee
Indexer
Monica Ajmera
Acquisition Editor
Rashmi Phadnis
Production Coordinator
Shantanu Zagade
Lead Technical Editor
Hithesh Uchil
Cover Work
Shantanu Zagade
Technical Editor
Devdutt Kulkarni
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About the Authors
Volodymyr Gerasimov is a level designer and scripter. His major passion is
creating modiications for popular games, and developing small, indie projects, with
scripting as a main tool. He learned various scripting and programming languages at
The Art Institute of Vancouver. Introduced to Unity in 2010, he created and worked
on a number of projects, indie games, and prototypes. He has worked as Lead Level
Designer and Scripter, on the hack-and-slash action game, Splik and Blitz: Baked in
Blood , and has also worked on a couple of indie projects for iOS and PC. His latest,
inished project is the puzzle platformer game, Red Rolling Hood . Currently, he is
working at Best Way, as Producer of an action role-playing game.
I would like to thank all my friends and teachers who shared their
experience with me. They surrounded me with an aura of creativity
and art, which kept my passion burning, and my work going. I
would also like to thank all who will open this book, and be able
to learn something, create, and share.
Devon Kraczla is an independent game developer. Having an artistic background,
Devon came to the gaming industry to explore new ways to surprise people with his
creations. Over the last couple of years, having graduated from The Art Institute of
Vancouver, Devon has developed multiple, independent projects, both solo and with
other enthusiasts, and has worked on the award-winning Battleield 3 , as a member
of the motion capture team at EA Canada. In his games, Devon focuses on simple
and engaging game mechanics, covered with a unique art style that makes his games
appealing for hardcore and casual audiences alike. Currently, Devon is working on a
new project along with a large group of passionate developers.
I would like to thank my teachers and peers of The Art Institute of
Vancouver, for helping me pursue the endeavors that I sought after.
I would also like to thank my friends and family, outside of my
school life, who helped keep me sane, well, as sane as I can be, and
for being there when it mattered most. Prost!
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