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Anim8or Manual, Chapter 3 Object Editor
Index
Mouse Usage
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Where's Undo?
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Tool Tips
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Toolbars and Menus
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Common Buttons
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Top Toolbar
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Keyboard Shortcuts
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Arc Rotate
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Object Libraries
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Grid Control
Snap-to-Grid
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Material Editor
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Visual Quality
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OpenGL Workspace
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File Output
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Frame Rate
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Saving .jpg and .bmp Files
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Printing
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Configuration
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User Interface Configuration
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Anim8or Manual, Chapter 3 Object Editor
Object/Edit Operations
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Basic Objects
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Meshes vs. Parameteric Components
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Object Materials
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Splines
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True Type Fonts
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Filling
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Extrusion
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Lathing
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Modifiers
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Mirroring
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Subdivision
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Subdivision Objects
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Point Editing
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Edge Editing
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Face Editing
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Applying Multiple Materials
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A Note On Selecting Faces
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Adding Ponts and Edges
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Adding Faces
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Connecting Meshes
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Merging Points
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Point and Line Parameters
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Face Extrusion and Manipulating Tools
Bevel
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Inset
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Shell
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Bump
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Cut Faces
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Slide
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Face Editing Commands
Bridge
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Flatten
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Merge Faces
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Misc. Commands
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Anim8or Manual, Chapter 3 Object Editor
Figure Basics
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Edit Operations
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Building a Skeleton
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Flexible Joints
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Adding Body Parts
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Skinning
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Time Track
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Sequence Basics
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Edit Operations
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Visibility Options
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Animate Button
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What is a Key?
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Making a Key Pose
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Editing Key Frames
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A Circle Has 720 Degrees
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Making a Sequence
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Elements of a Scene
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Adding Objects
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Adding Figures
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The Camera
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Lights
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Targets
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Object Properties Dialog
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Light Properties Dialog
Advanced Light Properties
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Shadow Properties of Light
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Shadows
Volume Shadows
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Ray Traced Shadows
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Environment Settings
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The Time Track
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Previewing and Saving Images
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Anim8or Manual, Chapter 3 Object Editor
The Alpha Channel
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Rendering an .AVI Movie
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Animation with Key Frames
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Animating Figures with Sequences
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Controllers
Kinds of Controllers
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Editing Keys
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Editing Segments
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Material Editor
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Texture Selector
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Advanced Textures
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Environment Maps
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Texture Mode
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This page was last updated on August 10, 2003
Copyright 2003 R. Steven Glanville
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Anim8or Manual, Chapter 1 Introduction
1 Introduction
Anim8or is a 3D computer animation program that is designed to allow straightforward
creation of animations. You interactively create and edit objects, figures, and scenes
directly on the computers screen. The basic interface is similar to most 3D animation
and CAD programs, as shown in the following screen shot:
You control various aspects of your work using an ordinary computer mouse or tablet.
You select and drag, rotate, scale and place objects by clicking in the various views of
your work. There are two toolbars that you can use for common tasks. The one at the
top of the has buttons for general commands that are used throughout Anim8or, while
the one on the left allows you to change your mode of operation for common tasks in
the current that you are using. The usual menu is there for less frequently used tasks.
You can control the view of your objects to see how they appear from the front , side ,
top , perspective , etc., and you can show either multiple views or a single view on your
screen.
There are four main working modes, and an object-browsing mode. First, there is an
object editor that is used to build (mostly) static objects.
Second, there is a figure or character editor . You use it to define the structure of a
character that you want to animate by connecting jointed bones together, and objects
to them. You can give each joint different ways in which they are allowed to move and
restrict the range, just like your elbow or shoulder can move only in certain ways.
Third, there is a movement or sequence editor . Here you can define segments of
motion as one cycle of a walk. These can then be linked together in chains in the scene
editor for longer sequences.
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