Wolf 1.41 android-arm Oct 25 2012 ----- FS_Startup ----- Current search path: /mnt/sdcard/rtcw4a/main/sp_pak4.pk3 (324 files) /mnt/sdcard/rtcw4a/main/sp_pak3.pk3 (14 files) /mnt/sdcard/rtcw4a/main/sp_pak2.pk3 (232 files) /mnt/sdcard/rtcw4a/main/sp_pak1.pk3 (1342 files) /mnt/sdcard/rtcw4a/main/pak0.pk3 (4775 files) /mnt/sdcard/rtcw4a/main ---------------------- 6687 files in pk3 files execing default.cfg couldn't exec language.cfg execing wolfconfig.cfg execing autoexec.cfg Hunk_Clear: reset the hunk ok Bypassing CD checks ----- Client Initialization ----- Cmd_AddCommand: map_restart already defined ----- Initializing Renderer ---- ------------------------------- ----- Client Initialization Complete ----- ----- R_Init ----- Initializing OpenGL subsystem Initializing OpenGL extensions ...GL_EXT_texture_compression_s3tc not found ...GL_S3_s3tc not found ...using GL_ARB_multitexture ------------------ GL_VENDOR: Imagination Technologies GL_RENDERER: PowerVR SGX 540 GL_VERSION: OpenGL ES-CM 1.1 GL_EXTENSIONS: GL_OES_byte_coordinates GL_OES_fixed_point GL_OES_single_precision GL_OES_matrix_get GL_OES_read_format GL_OES_compressed_paletted_texture GL_OES_point_sprite GL_OES_point_size_array GL_OES_matrix_palette GL_OES_draw_texture GL_OES_query_matrix GL_OES_texture_env_crossbar GL_OES_texture_mirrored_repeat GL_OES_texture_cube_map GL_OES_blend_subtract GL_OES_blend_func_separate GL_OES_blend_equation_separate GL_OES_stencil_wrap GL_OES_extended_matrix_palette GL_OES_framebuffer_object GL_OES_rgb8_rgba8 GL_OES_depth24 GL_OES_stencil8 GL_OES_compressed_ETC1_RGB8_texture GL_OES_mapbuffer GL_OES_EGL_image GL_EXT_multi_draw_arrays GL_OES_required_internalformat GL_IMG_read_format GL_IMG_texture_compression_pvrtc GL_IMG_texture_format_BGRA8888 GL_EXT_texture_format_BGRA8888 GL_IMG_texture_stream GL_OES_egl_sync GL_IMG_vertex_array_object GL_MAX_TEXTURE_SIZE: 2048 GL_MAX_ACTIVE_TEXTURES_ARB: 4 PIXELFORMAT: color(32-bits) Z(16-bit) stencil(8-bits) MODE: 3, 800 x 480 fullscreen hz:N/A GAMMA: software w/ 0 overbright bits CPU: rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_NEAREST picmip: 1 picmip2: 2 texture bits: 32 multitexture: enabled compiled vertex arrays: enabled texenv add: enabled compressed textures: disabled ATI truform: disabled NV distance fog: disabled Initializing Shaders ...loading 'scripts/ai.shader' ...loading 'scripts/alpha.shader' ...loading 'scripts/blacksmokeanim.shader' ...loading 'scripts/blacksmokeanimb.shader' ...loading 'scripts/characters.shader' ...loading 'scripts/clipboard.shader' ...loading 'scripts/common.shader' ...loading 'scripts/cursorhints.shader' ...loading 'scripts/decals.shader' ...loading 'scripts/eerie.shader' ...loading 'scripts/expblue.shader' ...loading 'scripts/explode1.shader' ...loading 'scripts/fijets.shader' ...loading 'scripts/firest.shader' ...loading 'scripts/flamethrower.shader' ...loading 'scripts/funnel.shader' ...loading 'scripts/gfx.shader' ...loading 'scripts/heat.shader' ...loading 'scripts/lights.shader' ...loading 'scripts/liquid.shader' ...loading 'scripts/maxx.shader' ...loading 'scripts/menu.shader' ...loading 'scripts/metal.shader' ...loading 'scripts/models.shader' ...loading 'scripts/netest.shader' ...loading 'scripts/oldwolf.shader' ...loading 'scripts/organics.shader' ...loading 'scripts/particle.shader' ...loading 'scripts/q3view.shader' ...loading 'scripts/sfx.shader' ...loading 'scripts/signs.shader' ...loading 'scripts/skin.shader' ...loading 'scripts/sky.shader' ...loading 'scripts/solo.shader' ...loading 'scripts/surfaces.shader' ...loading 'scripts/terrain.shader' ...loading 'scripts/test.shader' ...loading 'scripts/twiltb.shader' ...loading 'scripts/twiltb2.shader' ...loading 'scripts/ui.shader' ...loading 'scripts/ui_hud.shader' ...loading 'scripts/ui_notebook.shader' ...loading 'scripts/ui_wolf.shader' ...loading 'scripts/viewflames.shader' ...loading 'scripts/walls.shader' ...loading 'scripts/z_light.shader' ----- finished R_Init ----- ------- sound initialization ------- Initializing Android Sound subsystem ------------------------------------ ----- Sound Info ----- sound system is muted 1 stereo 32768 samples 16 samplebits 4096 submission_chunk 44100 speed 0x4c786008 dma buffer No background file. ---------------------- Sound memory manager started Sys_LoadDll(/data/data/com.n0n3m4.rtcw4a/lib/libuiarm.so)... ok Sys_LoadDll(ui) found **vmMain** at 0x83021b98 Sys_LoadDll(ui) succeeded! Parsing menu file:ui/main.menu r_rmse of 0.000000 has saved 12kb Parsing menu file:ui/setup.menu Parsing menu file:ui/controls.menu Parsing menu file:ui/cdkey.menu Parsing menu file:ui/system.menu Parsing menu file:ui/options.menu Parsing menu file:ui/credit.menu r_rmse of 0.000000 has saved 204kb r_rmse of 0.000000 has saved 252kb r_rmse of 0.000000 has saved 264kb Parsing menu file:ui/connect.menu Parsing menu file:ui/quit.menu Parsing menu file:ui/vid_restart.menu Parsing menu file:ui/snd_restart.menu Parsing menu file:ui/rec_restart.menu Parsing menu file:ui/default.menu Parsing menu file:ui/error.menu Parsing menu file:ui/serverinfo.menu Parsing menu file:ui/quitcredit.menu Parsing menu file:ui/resetscore.menu Parsing menu file:ui/buy_pop.menu Parsing menu file:ui/multiplayer_pop.menu Parsing menu file:ui/play.menu Parsing menu file:ui/load.menu Parsing menu file:ui/mods.menu Parsing menu file:ui/briefing.menu UI menu load time = 2216 milli seconds Parsing menu file:ui/ingame.menu Parsing menu file:ui/ingame_controls.menu Parsing menu file:ui/ingame_options.menu Parsing menu file:ui/ingame_system.menu Parsing menu file:ui/ingame_leave.menu Parsing menu file:ui/ingame_player.menu Parsing menu file:ui/ingame_load.menu Parsing menu file:ui/ingame_save.menu Parsing menu file:ui/in_vid_restart.menu Parsing menu file:ui/in_snd_restart.menu Parsing menu file:ui/in_rec_restart.menu Parsing menu file:ui/notebook.menu Parsing menu file:ui/clipboard.menu Parsing menu file:ui/bookz.menu Parsing menu file:ui/bookv.menu Parsing menu file:ui/bookp.menu Parsing menu file:ui/pregame.menu Parsing menu file:ui/test.menu Parsing menu file:ui/ingame_help.menu UI menu load time = 1703 milli seconds --- Common Initialization Complete --- Opening IP socket: localhost:27960 Hostname: localhost IP: 127.0.0.1 sv_maxclients will be changed upon restarting. ------ Server Initialization ------ Server: cutscene1 Sys_UnloadGame failed on dlclose: "Symbol not found: load_library[1105]: Library '/system/vendor/lib/egl/libGLESv2_POWERVR_SGX540_120.so' not found"! RE_Shutdown( 0 ) Hunk_Clear: reset the hunk ok ----- FS_Startup ----- Current search path: /mnt/sdcard/rtcw4a/main/sp_pak4.pk3 (324 files) /mnt/sdcard/rtcw4a/main/sp_pak3.pk3 (14 files) /mnt/sdcard/rtcw4a/main/sp_pak2.pk3 (232 files) /mnt/sdcard/rtcw4a/main/sp_pak1.pk3 (1342 files) /mnt/sdcard/rtcw4a/main/pak0.pk3 (4775 files) /mnt/sdcard/rtcw4a/main ---------------------- 13374 files in pk3 files Sys_LoadDll(/data/data/com.n0n3m4.rtcw4a/lib/libqagamearm.so)... ok Sys_LoadDll(qagame) found **vmMain** at 0x8307740c Sys_LoadDll(qagame) succeeded! Gametype changed, clearing session data. ------- BotLib Initialization ------- ------------ Map Loading ------------ trying to load maps/cutscene1_b0.aas loaded maps/cutscene1_b0.aas trying to load maps/cutscene1_b1.aas loaded maps/cutscene1_b1.aas ------------------------------------- AAS initialized. AAS initialized. ----------------------------------- RE_Shutdown( 0 ) ----- R_Init ----- GL_VENDOR: Imagination Technologies GL_RENDERER: PowerVR SGX 540 GL_VERSION: OpenGL ES-CM 1.1 GL_EXTENSIONS: GL_OES_byte_coordinates GL_OES_fixed_point GL_OES_single_precision GL_OES_matrix_get GL_OES_read_format GL_OES_compressed_paletted_texture GL_OES_point_sprite GL_OES_point_size_array GL_OES_matrix_palette GL_OES_draw_texture GL_OES_query_matrix GL_OES_texture_env_crossbar GL_OES_texture_mirrored_repeat GL_OES_texture_cube_map GL_OES_blend_subtract GL_OES_blend_func_separate GL_OES_blend_equation_separate GL_OES_stencil_wrap GL_OES_extended_matrix_palette GL_OES_framebuffer_object GL_OES_rgb8_rgba8 GL_OES_depth24 GL_OES_stencil8 GL_OES_compressed_ETC1_RGB8_texture GL_OES_mapbuffer GL_OES_EGL_image GL_EXT_multi_draw_arrays GL_OES_required_internalformat GL_IMG_read_format GL_IMG_texture_compression_pvrtc GL_IMG_texture_format_BGRA8888 GL_EXT_texture_format_BGRA8888 GL_IMG_texture_stream GL_OES_egl_sync GL_IMG_vertex_array_object GL_MAX_TEXTURE_SIZE: 2048 GL_MAX_ACTIVE_TEXTURES_ARB: 4 PIXELFORMAT: color(32-bits) Z(16-bit) stencil(8-bits) MODE: 3, 800 x 480 fullscreen hz:N/A GAMMA: software w/ 0 overbright bits CPU: rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_NEAREST picmip: 1 picmip2: 2 texture bits: 32 multitexture: enabled compiled vertex arrays: enabled texenv add: enabled compressed textures: disabled ATI truform: disabled NV distance fog: disabled Initializing Shaders ...loading 'scripts/ai.shader' ...loading 'scripts/alpha.shader' ...loading 'scripts/blacksmokeanim.shader' ...loading 'scripts/blacksmokeanimb.shader' ...loading 'scripts/characters.shader' ...loading 'scripts/clipboard.shader' ...loading 'scripts/common.shader' ...loading 'scripts/cursorhints.shader' ...loading 'scripts/decals.shader' ...loading 'scripts/eerie.shader' ...loading 'scripts/expblue.shader' ...loading 'scripts/explode1.shader' ...loading 'scripts/fijets.shader' ...loading 'scripts/firest.shader' ...loading 'scripts/flamethrower.shader' ...loading 'scripts/funnel.shader' ...loading 'scripts/gfx.shader' ...loading 'scripts/heat.shader' ...loading 'scripts/lights.shader' ...loading 'scripts/liquid.shader' ...loading 'scripts/maxx.shader' ...loading 'scripts/menu.shader' ...loading 'scripts/metal.shader' ...loading 'scripts/models.shader' ...loading 'scripts/netest.shader' ...loading 'scripts/...
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