Chapter 4.txt

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Chapter 4:

Combo system 2

Lesson 1: Advanced Techniques

Learn about Off-the-ground attacks, Stagger, and Jump-Ins.

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Jump-Ins

Jumping attacks are a great way to start a combo. Jumping towards an opponent and attacking so that
you hit the opponent just before you hit the ground will leave you right next to an opponent in Hit-Stun.

Perform the Jump In combo to the right.
Try to time your jumping attack as late as
possible.

j.HK - Princess Cut
s.MP - Medici Shakedown

Cerebella: j.HK, MP

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Stagger

Normally, opponents cannot be thrown while in Hit-stun. However, there is a special type of Hit-stun known
as "Stagger", and staggered characters can be thrown.

Certain attacks, like Cerebella's s.MP cause the opponent to stagger.

Follow the directions to the right to combo into a throw.
Merry Go-Rilla: qcb+LP+LK

s.MP - Medici Shakedown
Merry Go-Rilla

Cerebella: MP, qcb+LP+LK

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Off-the-Ground Hits

If you manage to knock your opponent off their feet, don't hesitate to continue attacking them. Using
attacks that hit close to the ground will let you get some extra damage in while they're unable to attack.

Since your opponent won't be able to retaliate, this is a powerful tactic, and can only be used once per
combo.

Perform the Off-the-Ground combo
displayed to the righ.

c.HP - Boost-iere
j.MP - Slap Chop
j.HK - Princess Cut
c.LK - Diamond Scratch
s.MK - Cugine Kick
s.HP - Tent Stake Hammer

Cerebella: c.HP, j.MP, j.HK, c.LK, MK, HP

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Putting it Together IV

Try using staggers and off-the-ground hits together in a combo.

Follow the directions to the right to use
both a Stagger and an Off-the-Ground
attack in one combo.

j.HK - Princess Cut
s.MP - Medici Shakedown
Merry Go-Rilla
c.LK - Diamond Scratch
s.MK - Cugine Kick
s.HP - Tent Stake Hammer

Cerebella: j.HK, MP, qcb+LP+LK, c.LK, MK, HP

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Lesson 2: Canceling info
Air-dashes

Learn how to cancel into Air-Dashes.

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Canceling into Air Dashes

While in the air, you can cancel normal attacks into Air Dashes.

Canceling into Air Dashes is a powerful technique in the righ hands. If you're quick enough, canceling into
an Air Dash will let you start a new air Chain, allowing you to get two air Chains in a single combo.

Follow the directions to the right to cancel
into an Air Dash and perform two Chains in
single combo.

s.HP - Chompadour
Jump Forward
j.MK - Bounce and Volume (2 Hit)
Air Dash
j.LK - Thigh High
j.HK - Split Ends

Filia: HP, uf, j.MK (2 Hit), air dash, j.LK, j.HK

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Lesson 3: Blockbuster
Sequels

Learn how to connect multiple
blockbusters by a team of
different characters.

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Blockbuster Sequels

If you're on a team, you can call your teammates in to sequentially perform their Blockbuster attacks,
leading to massive damage opportunities. These are known as "Blockbuster Sequels".

While hitting an opponent with a Blockbuster, you can cancel that Blockbuster into one of your teammate's
by performing the motion for any of your next team member's Blockbuster attacks. Once they're on the
field, you can even add antoher by performing the motion for the third character's Blockbuster attack.
Team order is an important factor when using Blockbuster Sequels, so always be aware of it.

With the exception of Level 1 Blockbusters, Blockbuster Sequels will consume one level of Tension less than
usual, letting you to create even more devastating combos. That means a Level 2 Blockbuster will only cost
one level of Tension, a Level 3 will cost two, and so on.

Perform Filia's Gregor Samson, then cancel
onto Cerebella's Diamond Dynamo by
entering the motion before the Gregor
Samson attack ends.
Gregor Samson: qcb+KK (any two K
simultaneously)
Diamond Dynamo: qcf+PP (any two P
simultaneously)

Gregor Samson (Lv. 1)
Diamond Dynamo (Lv. 1)

Filia: qcb+KK, qcf+PP

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Lesson 4: Infinity
Breakers

Learn about Infinity Breakers
and Infinite Combos

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Infinity Breakers

Combos allow you to deal impressive damage to your opponent, but they have their limits. If you repeat or
loop your attack in a combo, your opponent will be able to break free.

When a combo's attacks are repeated, the attacks' impacts will become bright red. If this happens to you,
pressing any attack button will break the combo and send your opponent flying away, giving you an
opportunity to counterattack.

Press any button when the impact sounds
and effects change.

Infinity Breaker (0/3)

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