Apress Learn GameSalad for iOS, Game Development for iPhone iPad and HTML5 (2012).pdf
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Learn GameSalad
for
iOS: Game
Development for
iPhone, iPad,
and HTML5
David Guerineau
Apress
Learn GameSalad for iOS: Game Development for iPhone, iPad, and HTML5
Copyright© 2012 by David Guerineau
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To Raphaelle, Chloe, and Noah.
-David Guerineau
Contents at a Glance
About the Author ........................................................................................... xii
About the Technical Reviewer ..................................................................... xiii
Acknowledgments ....................................................................................... xiv
Introduction .................................................................................................. xv
Part 1: Learning the GameSalad Fundamentals .............................................. 1
Chapter 1: Preparing Your Design Environment ............................................. 3
Chapter 2: Your First Game from Scratch: The Pong Game .......................... 31
Chapter 3: Finishing Pong: Scoring and Game Interaction ........................... 65
Chapter 4: Break A Wall: Implementing Comments, Accelerometer
Movements, LifeManagement, and Pause .................................................... 87
Chapter 5: Making a Shoot 'Em Up Game: Carrot Invader .......................... 125
Part 2: Let's Spice Up the Salad with Advanced Functions and Effects in
GameSalad .................................................................................................. 159
Chapter 6: Learning Gravity, Basic Physics, and Camera Controls: An Angry
Birds-like Game, Part
I ............................................................................... 161
Chapter 7: Creating a Game Menu and a Particles Effect: An Angry Birds-like
Game, Part
II ............................................................................................... 203
Chapter 8: Graphics and Sound Effects: Labyrinth ..................................... 247
Part 3: Prepping for the App Store: Polishing, Publishing, and Promoting
Your Game ................................................................................................... 271
Chapter 9: Bonuses, Game Center, and iAd: Break a Wall .......................... 273
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