ZBrush 4 Sculpting for Games - Scherer_ Manuel.pdf

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ZBrush 4 Sculpting for Games
Beginner's Guide
Sculpt machines, environments, and creatures for your game
development projects
Manuel Scherer
BIRMINGHAM - MUMBAI
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ZBrush 4 Sculpting for Games
Beginner's Guide
Copyright © 2011 Packt Publishing
All rights reserved. No part of this book may be reproduced, stored in a retrieval system,
or transmited in any form or by any means, without the prior writen permission of the
publisher, except in the case of brief quotaions embedded in criical aricles or reviews.
Every efort has been made in the preparaion of this book to ensure the accuracy of the
informaion presented. However, the informaion contained in this book is sold without
warranty, either express or implied. Neither the author, nor Packt Publishing, and its
dealers and distributors will be held liable for any damages caused or alleged to be
caused directly or indirectly by this book.
Packt Publishing has endeavored to provide trademark informaion about all of the
companies and products menioned in this book by the appropriate use of capitals.
However, Packt Publishing cannot guarantee the accuracy of this informaion.
First published: March 2011
Producion Reference: 1090311
Published by Packt Publishing Ltd.
32 Lincoln Road
Olton
Birmingham, B27 6PA, UK.
ISBN 978-1-849690-80-5
www.packtpub.com
Cover image model rendering, paining by Manuel Scherer on a starry background from
Hubble Heritage Project, NASA
Credits
Author
Manuel Scherer
Editorial Team Leader
Aditya Belpathak
Reviewers
Ryan Bailey
Glauco Longhi
Vivek Ram
Luke M. Steichen
Project Team Leader
Priya Mukherji
Project Coordinator
Shubhanjan Chaterjee
Proofreader
Linda Morris
Acquisiion Editor
David Barnes
Indexers
Rekha Nair
Monica Ajmera Mehta
Development Editor
Susmita Panda
Technical Editors
Paramanand Bhat
Namita Sahni
Adii Suvarna
Graphics
Geetanjali Sawant
Producion Coordinator
Alwin Roy
Copy Editor
Laxmi Subramanian
Cover Work
Alwin Roy
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About the Author
Manuel Scherer is a German game developer who has worked in the games industry
and in the ields of visual compuing. He is currently teaching real-ime visualizaions at the
Ofenbach Academy of Art and Design.
Apart from his beloved work, he writes as a freelance journalist about the games industry
from major events such as the Game Developers Conference Europe.
First, I would like to thank my parents, especially my father who
coninuously supported me on the long way of creaing such a book.
Furthermore, I would like to thank my love for her unmatched amount of
support and moivaion.
Also the team at Packt did an amazing job on seing everything up, thank
you. My special thanks go to my friend and author Felix Kerger who
inspired me to write this book. Last but not the least, let me thank Prof.
Rolf Schubert and Michael Margraf, Alban Voss, and Fabian Schempp for
their ininite amount of construcive feedback and their everlasing good
mood.
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