Shadowrun_2050.pdf

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TABLE OF CONTENTS
Work’S Work ...............................4
IntroductIon .............................10
the knIfe at Your throat ..................12
things that can kill You ..................12
The World is Deliberately
Trying to Kill You .....................12
Gangs ..............................13
Security Zone Ratings ................14
Criminal Syndicates ..................18
Yakuza .............................19
Seoulpa Rings .......................19
Maia ...............................19
Policlubs ............................20
Government Forces ..................20
The Salish-Shidhe Council .............21
Near Neighbors ......................23
Corporate Forces ....................25
Ares Macrotechnologies, Inc. .........26
Aztechnology .......................27
Fuchi Industrial Electronics ............28
Mitsuhama Computer Technologies ....29
Renraku Computer Systems ...........30
Saeder-Krupp Aktiengesellschaft ......31
Shiawase Corporation ................32
Yamatetsu ..........................33
Digital Threats .......................34
Magical Threats .....................36
Dragons ............................37
The End of the World As We Know It ...38
ka-Power List: 2050 ......................40
Neil the Ork Barbarian ................40
Euphoria ............................41
JetBlack .............................41
Hairy Krishna ........................42
Concrete Dreams ....................43
Maria Mercurial .....................44
Teddy “The Terminator’’ Tartikoff .......45
Hercule “Hercu-Leech” Thorson .......45
Masahiro Orochi .....................46
the neo-anarchists Guide
to Pissing off Lone Star ..................46
The Big Score and How To Keep It .....47
Bound (And Gagged) For Glory ........48
Grand Theft Anarchist ................50
Getting Out Of Jail Without One Of Those
Cards ...............................53
the darkeSt ShadoWS .....................54
Seattle ..................................54
Places ..............................54
Government ........................64
Organized Crime ....................65
The Running Scene. . . . . . . . . . . . . . . . . . . 67
In Closing ...........................68
chicago 2050 ...........................68
Chicago Geography: City on the Lake, Sprawl
for Miles ............................68
Chicago: Politics with Power ...........82
Chicago Underworld .................83
Corporate Chicago ...................86
Arcane Chicago .....................88
In Closing ...........................89
hong kong ..............................90
Places ..............................91
Government ........................97
Crime ..............................98
Running in Hong Kong ...............99
hIrInG Board .............................100
data Snatching .........................102
Legbreaking ............................104
Iniltration .............................105
courier ................................107
Investigation ...........................108
open Warfare ..........................110
Wetwork ...............................112
Bodyguard/Protection ..................113
other Jobs .............................114
dealing with Mr. Johnson ................116
When I WaS Your aGe .....................122
runnerS of 2050 ..........................126
adept ..................................126
Bodyguard .............................127
Burned-out Mage .......................128
decker .................................129
detective ...............................13 0
former company Man ...................131
former Wage Mage .....................13 2
Mercenary .............................13 3
rigger .................................13 3
rocker .................................13 4
Shaman ................................13 5
Street Mage ............................13 6
Street Samurai ..........................137
LIfe In 2050 ................................13 8
things are a Little Weird ................13 8
Calamity, Disaster, and Carnage ......13 8
Casting Shadows ...................13 8
It’s All About the Information ........13 8
Reach Out and Touch Someone ......13 9
You Need More Stuff ................13 9
Who Do You Think You Are? .........13 9
The Fashionable and the Fashion ......141
In Short ... ..........................141
MaGIc .................................... 14 4
Public Perception ...................... 14 4
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TABLE OF CONTENTS>>
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traditions in 2050 ..................... 14 4
Adepts ............................14 5
The Shamanic Tradition ..............14 5
The Hermetic Tradition ..............14 5
The Buddhist Tradition ...............147
the Wuxing Tradition ................14 8
Sorcery ............................14 9
MatrIx ....................................15 0
history of the Matrix ....................15 0
What the Matrix Is and how It appears ...151
What the Matrix Looks Like ..........151
Networks of Nodes .................15 2
cyberterminals and cyberdecks .........15 4
Cyberdecks ........................15 5
Cyberterminals .....................15 6
Luggage ...........................15 6
utility Programs ........................157
Programming on the Fly .............157
Combat Utilities ....................157
Defense Utilities ....................157
Sensor Utilities .....................15 8
Masking Utilities ....................15 9
a field Guide to Ic ......................15 9
White IC ...........................15 9
Gray IC ............................16 0
Black IC ............................161
Matrix actions ..........................16 2
Free Actions ........................16 2
Simple Actions .....................16 2
Complex Actions ...................16 3
Jacking In naked ........................16 4
alarm! .................................16 4
Gear ......................................16 6
Wireless connectivity? ..................16 6
concealability ..........................16 6
Concealability and Perception ........16 6
Gear Listing ............................16 6
Melee Weapons ....................16 6
Projectile Weapons .................167
Firearms ...........................16 8
Firearm Accessories .................173
Ammunition .......................175
Grenades, Rockets,
Missiles, and Explosives .............175
Clothing and Armor .................176
Electronics .........................177
Tools ..............................180
Chemicals and Drugs ................180
Survival Gear .......................182
Biotech ............................182
Cyberware .........................183
Bioware. . . . . . . . . . . . . . . . . . . . . . . . . . . . 189
Magical Equipment .................191
Vehicles ...........................191
Drones ............................19 5
Vehicle Weapons ...................19 5
Rigger Gear ........................19 6
ShadoWrun 2050
Writing
Jean-Marc Comeau, Raymond Croteau,
Jason M. Hardy, Adam Large, Aaron
Pavao, Scott Schletz, R.J. Thomas,
Robert Wieland
editing
Jason M. Hardy, Aaron Pavao
Playtesting and Prooing
Raymond Croteau, Patrick Goodman,
Lars Wagner Hansen, Mason Hart,
Francis Jose, Adam Large, James
O’Laughlin, Aaron Pavao, Scott Schletz,
R.J. Thomas, Jeremy Weyand
art direction
Brent Evans
cover art
Marc Sasso
Interior art
Joel Biske, Victor Perez Corbella, Phil
Hilliker, Levi Hoffmeier, Jason Juta, Igor
Kieryluk, Ian King, Jeff Laubenstein,
Randall Mackey, Dan Masso, Jeremy
McHugh, Jason Cheeseman-Meyer, Mark
Molnar, Victor Manuel Leza Moreno,
David Nash, Alessandra Pisano, Ryan
Portillo, Rob Ruffolo, Klaus Scherwinski,
Andreas “AAS” Schroth, Péter Tikos, Brent
Elliot White
cover Layout
Matt Heerdt
Interior design & Layout
Matt Heerdt
Copyright © 2012 The Topps Company, Inc. All Rights
Reserved. Shadowrun, Matrix and Shadowrun 2050 are
registered trademarks and/or trademarks of The Topps
Company, Inc., in the United States and/or other countries.
No part of this work may be reproduced, stored in a
retrieval system, or transmitted in any form or by any
means, without the prior permission in writing of the
Copyright Owner, nor be otherwise circulated in any form
other than that in which it is published. Catalyst Game
Labs and the Catalyst Game Labs logo are trademarks of
InMediaRes Productions, LLC.
First Printing by Catalyst Game Labs, an imprint of
InMediaRes Productions, LLC
PMB 202 • 303 -91st Ave. NE, E502
Lake Stevens, WA 98258.
3
<<CREDITS
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WORK ' S WORK
From his quiet spot on North Avenue Beach,
Alexander Black—Trench to his shadowy associates—
looked to the north and watched the sooty black
clouds drift out to the lake. They reminded him of his
life, darkness adrift on the winds. The regular soot
clouds billowing from the smokestacks of Northside
had helped him choose his name, or at least his fake
name, Black. Trench was a street name. That moniker
had been slapped on a kid who loved old ilm noir
and wore a black trench coat almost all year round.
His real name was a secret he kept tightly locked
away from all but his closest friends. He didn’t have
many of those.
He leaned back in the worn old beach chair, with
its white chips of paint peeling and blowing off in the
breeze, and thought about his life in the shadows.
It hadn’t been long, three months so far, but he was
making himself useful to a team of mostly out-of-
towners. His youth made it tough. They all still looked
at him like a kid. He couldn’t blame them. He was
young, only eighteen, and honestly pretty starstruck.
His teammates all had such rich histories, but histories
that took place in other parts of the world, like Texas,
Tír Tairngire, and even the old U.S.A. They were real
shadowrunners. He was just cutting his teeth on the
streets, trying to escape the restriction, misery, and
boredom of a corporate life. Someday, he thought.
He had met them when they needed some local
news. One of his pals, Edge, directed them to him as
a good source. They’d been followed. He managed to
take a bullet meant to inish Wicker and got off a few
lucky shots that put their assailants on the run. Then,
he patched up a nasty gash on Hick’s back, received
while rushing to Wicker’s aid. He hadn’t helped
Cirolle, but the elf respected the aid he’d given the
rest of the team. The rest was history. He’d been on
two jobs with them since. The work was hard but the
money was good, and the guys weren’t too hard on
his rookie mistakes.
His brief reminiscence was interrupted by the
owl hoot of his pocket secretary announcing a mes-
sage from Wicker. Before he could sit up and dig the
device out of his pocket, the hooting was replaced
with the Dixie whistle indicating a message from
Hick, and no sooner had that inished than the high-
noon face-off tune played for Cirolle’s message
to complete the message trifecta. All the beeping
panicked him, and the fancy handheld PDA fell in the
sand. It was only his expensive relex system that
saved the device from an incoming wave and the
oblivion of an electronic recycling bin. Lake Michigan
water was not good for electronics.
Brushing away the sand, Trench pulled the slim
datacord from the side of the device and plugged
it into the datajack behind his ear. He pulled up all
three messages to display in his cybereyes before he
started walking toward his car. They all said basically
the same thing. Work, head back ASAP. Meet at F&F.
Once they were read, he erased them, clearing his
vision before he tripped. Getting used to the relex
system was tough, but the eyes were the toughest.
Too many things passed through his vision at once.
Vision cleared, he picked up the pace and started
the process of hoping his car was still in one piece
after being parked at the north end of the Noose for
almost twenty minutes.
A tall, extremely slim elf sitting behind a desk too
small for his lengthy frame typed in the day’s receipts
with long, slender ingers best made for manipulat-
ing mana, not keyboards. Many years before he had
been happy to do the work. It was fresh then, and
there was a sense of excitement to a new business
venture. Twenty years later the shine had rubbed off.
It didn’t help Wicker’s mood that times were troubled.
Business was slow, he was getting some unwanted
pressure by the mob, and he was feeling lost on the
Wheel. He’d taken to the shadows recently for a little
extra cash, mainly to keep the shop aloat. It was the
irst time in almost a year he had felt as if the Wheel
was turning for him.
Four months ago, he’d made a connection with a
Tír expat who stopped in the shop to talk about order-
ing a weapon focus. The idea of making a weapon
focus was intriguing; he hadn’t made one in years,
but the elf didn’t have anywhere near the cash low to
fund the project. The elf, Cirolle, was new in town and
knew an ork looking for income. Wicker knew a ixer
who was always looking for talent, so the trio hit the
shadows and picked up a fourth after a month. That
fourth, a human kid named Trench, took all of ive min-
utes to save Wicker’s life for the irst time. When that
4
WORK'S WORK>>
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